Rename Faction to NpcFaction (#18079)
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@@ -26,7 +26,7 @@ public sealed class NPCUtilitySystem : EntitySystem
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly FactionSystem _faction = default!;
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[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
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[Dependency] private readonly FoodSystem _food = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly PuddleSystem _puddle = default!;
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@@ -264,7 +264,7 @@ public sealed class NPCUtilitySystem : EntitySystem
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break;
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case NearbyHostilesQuery:
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foreach (var ent in _faction.GetNearbyHostiles(owner, vision))
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foreach (var ent in _npcFaction.GetNearbyHostiles(owner, vision))
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{
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entities.Add(ent);
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}
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