More sandbox buttons for fun and pleasure (#1599)

* Aghost Button

* Toggle Lights Button (Shitcode)

* Suicide Button

* Toggle Subfloor Button

* Changed the X icon for windows to be slimmer

* ToggleLights and ToggleSubfloor are no longer shitcode!

* Refactors SandboxWindows.cs

* Added Shows Spawns Button

* Fix

* Show Bounding Boxes Button

* I guess this helps somewhat?

* Nested SandboxWindow.cs inside of SandboxManager.cs for simplicity

* Fixes

* I forgot what I added

* Removed CSI console... for now

* Fix build

Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
Swept
2020-08-14 09:09:58 -07:00
committed by GitHub
parent 4ebd7e0dbc
commit 541ba64c80
6 changed files with 192 additions and 142 deletions

View File

@@ -1,8 +1,12 @@
using System;
using Content.Client.UserInterface;
using Content.Client.GameObjects.EntitySystems;
using Content.Shared.Input;
using Content.Shared.Sandbox;
using Robust.Client.Console;
using Robust.Client.Interfaces.Console;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Graphics.Lighting;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface.Controls;
@@ -16,9 +20,64 @@ using Robust.Shared.Prototypes;
namespace Content.Client.Sandbox
{
internal sealed class SandboxManager : SharedSandboxManager, ISandboxManager
// Layout for the SandboxWindow
public class SandboxWindow : SS14Window
{
public Button RespawnButton;
public Button SpawnEntitiesButton;
public Button SpawnTilesButton;
public Button GiveFullAccessButton; //A button that just puts a captain's ID in your hands.
public Button GiveAghostButton;
public Button ToggleLightButton;
public Button SuicideButton;
public Button ToggleSubfloorButton;
public Button ShowMarkersButton; //Shows spawn points
public Button ShowBbButton; //Shows bounding boxes
public SandboxWindow(ILocalizationManager loc)
{
Resizable = false;
Title = "Sandbox Panel";
var vBox = new VBoxContainer { SeparationOverride = 4 };
Contents.AddChild(vBox);
RespawnButton = new Button { Text = loc.GetString("Respawn") };
vBox.AddChild(RespawnButton);
SpawnEntitiesButton = new Button { Text = loc.GetString("Spawn Entities") };
vBox.AddChild(SpawnEntitiesButton);
SpawnTilesButton = new Button { Text = loc.GetString("Spawn Tiles") };
vBox.AddChild(SpawnTilesButton);
GiveFullAccessButton = new Button { Text = loc.GetString("Give AA Id") };
vBox.AddChild(GiveFullAccessButton);
GiveAghostButton = new Button { Text = loc.GetString("Ghost") };
vBox.AddChild(GiveAghostButton);
ToggleLightButton = new Button { Text = loc.GetString("Toggle Lights"), ToggleMode = true };
vBox.AddChild(ToggleLightButton);
ToggleSubfloorButton = new Button { Text = loc.GetString("Toggle Subfloor"), ToggleMode = true };
vBox.AddChild(ToggleSubfloorButton);
SuicideButton = new Button { Text = loc.GetString("Suicide") };
vBox.AddChild(SuicideButton);
ShowMarkersButton = new Button { Text = loc.GetString("Show Spawns"), ToggleMode = true };
vBox.AddChild(ShowMarkersButton);
ShowBbButton = new Button { Text = loc.GetString("Show Bb"), ToggleMode = true };
vBox.AddChild(ShowBbButton);
}
}
internal class SandboxManager : SharedSandboxManager, ISandboxManager
{
#pragma warning disable 649
[Dependency] private readonly IClientConsole _console;
[Dependency] private readonly IGameHud _gameHud;
[Dependency] private readonly IClientNetManager _netManager;
[Dependency] private readonly ILocalizationManager _localization;
@@ -37,6 +96,7 @@ namespace Content.Client.Sandbox
private EntitySpawnWindow _spawnWindow;
private TileSpawnWindow _tilesSpawnWindow;
private bool _sandboxWindowToggled;
bool SpawnEntitiesButton { get; set; }
public void Initialize()
{
@@ -47,6 +107,10 @@ namespace Content.Client.Sandbox
_netManager.RegisterNetMessage<MsgSandboxRespawn>(nameof(MsgSandboxRespawn));
_netManager.RegisterNetMessage<MsgSandboxGiveAghost>(nameof(MsgSandboxGiveAghost));
_netManager.RegisterNetMessage<MsgSandboxSuicide>(nameof(MsgSandboxSuicide));
_gameHud.SandboxButtonToggled = SandboxButtonPressed;
_inputManager.SetInputCommand(ContentKeyFunctions.OpenEntitySpawnWindow,
@@ -111,12 +175,16 @@ namespace Content.Client.Sandbox
_window.SpawnTilesButton.OnPressed += OnSpawnTilesButtonClicked;
_window.SpawnEntitiesButton.OnPressed += OnSpawnEntitiesButtonClicked;
_window.GiveFullAccessButton.OnPressed += OnGiveAdminAccessButtonClicked;
_window.GiveAghostButton.OnPressed += OnGiveAghostButtonClicked;
_window.ToggleLightButton.OnToggled += OnToggleLightButtonClicked;
_window.SuicideButton.OnPressed += OnSuicideButtonClicked;
_window.ToggleSubfloorButton.OnPressed += OnToggleSubfloorButtonClicked;
_window.ShowMarkersButton.OnPressed += OnShowMarkersButtonClicked;
_window.ShowBbButton.OnPressed += OnShowBbButtonClicked;
_window.OpenCentered();
}
private void WindowOnOnClose()
{
_window = null;
@@ -139,13 +207,44 @@ namespace Content.Client.Sandbox
ToggleTilesWindow();
}
private void OnToggleLightButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleLight();
}
private void OnToggleSubfloorButtonClicked(BaseButton.ButtonEventArgs args)
{
ToggleSubfloor();
}
private void OnShowMarkersButtonClicked(BaseButton.ButtonEventArgs args)
{
ShowMarkers();
}
private void OnShowBbButtonClicked(BaseButton.ButtonEventArgs args)
{
ShowBb();
}
private void OnGiveAdminAccessButtonClicked(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxGiveAccess>());
}
private void OnGiveAghostButtonClicked(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxGiveAghost>());
}
private void OnSuicideButtonClicked(BaseButton.ButtonEventArgs args)
{
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxSuicide>());
}
private void ToggleEntitySpawnWindow()
{
if(_spawnWindow == null)
if (_spawnWindow == null)
_spawnWindow = new EntitySpawnWindow(_placementManager, _prototypeManager, _resourceCache, _localization);
if (_spawnWindow.IsOpen)
@@ -161,7 +260,7 @@ namespace Content.Client.Sandbox
private void ToggleTilesWindow()
{
if(_tilesSpawnWindow == null)
if (_tilesSpawnWindow == null)
_tilesSpawnWindow = new TileSpawnWindow(_tileDefinitionManager, _placementManager, _resourceCache);
if (_tilesSpawnWindow.IsOpen)
@@ -174,5 +273,25 @@ namespace Content.Client.Sandbox
_tilesSpawnWindow.OpenToLeft();
}
}
private void ToggleLight()
{
_console.ProcessCommand("togglelight");
}
private void ToggleSubfloor()
{
_console.ProcessCommand("showsubfloor");
}
private void ShowMarkers()
{
_console.ProcessCommand("showmarkers");
}
private void ShowBb()
{
_console.ProcessCommand("showbb");
}
}
}

View File

@@ -1,51 +0,0 @@
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Localization;
namespace Content.Client.Sandbox
{
public sealed class SandboxWindow : SS14Window
{
public Button RespawnButton { get; }
public Button SpawnEntitiesButton { get; }
public Button SpawnTilesButton { get; }
public Button GiveFullAccessButton { get; } //A button that just puts a captain's ID in your hands.
public SandboxWindow(ILocalizationManager loc)
{
Title = loc.GetString("Sandbox Panel");
RespawnButton = new Button
{
Text = loc.GetString("Respawn")
};
SpawnEntitiesButton = new Button
{
Text = loc.GetString("Spawn Entities")
};
SpawnTilesButton = new Button
{
Text = loc.GetString("Spawn Tiles")
};
GiveFullAccessButton = new Button
{
Text = loc.GetString("Give Full Access ID")
};
Contents.AddChild(new VBoxContainer
{
Children =
{
RespawnButton,
SpawnEntitiesButton,
SpawnTilesButton,
GiveFullAccessButton
}
});
}
}
}

View File

@@ -1,8 +1,10 @@
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.Sandbox;
using Robust.Server.Interfaces.Console;
using Robust.Server.Console;
using Robust.Server.Interfaces.Placement;
using Robust.Server.Interfaces.Player;
@@ -24,6 +26,7 @@ namespace Content.Server.Sandbox
[Dependency] private readonly IPlacementManager _placementManager;
[Dependency] private readonly IConGroupController _conGroupController;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IConsoleShell _shell;
#pragma warning restore 649
private bool _isSandboxEnabled;
@@ -44,6 +47,8 @@ namespace Content.Server.Sandbox
_netManager.RegisterNetMessage<MsgSandboxStatus>(nameof(MsgSandboxStatus));
_netManager.RegisterNetMessage<MsgSandboxRespawn>(nameof(MsgSandboxRespawn), SandboxRespawnReceived);
_netManager.RegisterNetMessage<MsgSandboxGiveAccess>(nameof(MsgSandboxGiveAccess), SandboxGiveAccessReceived);
_netManager.RegisterNetMessage<MsgSandboxGiveAghost>(nameof(MsgSandboxGiveAghost), SandboxGiveAghostReceived);
_netManager.RegisterNetMessage<MsgSandboxSuicide>(nameof(MsgSandboxSuicide), SandboxSuicideReceived);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
_gameTicker.OnRunLevelChanged += GameTickerOnOnRunLevelChanged;
@@ -116,6 +121,28 @@ namespace Content.Server.Sandbox
}
}
private void SandboxGiveAghostReceived(MsgSandboxGiveAghost message)
{
if (!IsSandboxEnabled)
{
return;
}
var player = _playerManager.GetSessionByChannel(message.MsgChannel);
_shell.ExecuteCommand(player, $"aghost");
}
private void SandboxSuicideReceived(MsgSandboxSuicide message)
{
if (!IsSandboxEnabled)
{
return;
}
var player = _playerManager.GetSessionByChannel(message.MsgChannel);
_shell.ExecuteCommand(player, $"suicide");
}
private void UpdateSandboxStatusForAll()
{
var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();

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@@ -1,4 +1,4 @@
using Lidgren.Network;
using Lidgren.Network;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Network;
@@ -66,5 +66,43 @@ namespace Content.Shared.Sandbox
}
}
protected sealed class MsgSandboxGiveAghost : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgSandboxGiveAghost);
public MsgSandboxGiveAghost(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
}
}
protected sealed class MsgSandboxSuicide : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgSandboxSuicide);
public MsgSandboxSuicide(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
}
}
}
}

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