Increase NPC chase persistence (#12850)
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@@ -87,13 +87,20 @@ public sealed partial class NPCCombatSystem
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return;
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}
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if (TryComp<NPCSteeringComponent>(component.Owner, out var steering) &&
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steering.Status == SteeringStatus.NoPath)
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{
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component.Status = CombatStatus.TargetUnreachable;
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return;
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}
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if (distance > weapon.Range)
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{
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component.Status = CombatStatus.TargetOutOfRange;
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return;
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}
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var steering = EnsureComp<NPCSteeringComponent>(component.Owner);
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steering = EnsureComp<NPCSteeringComponent>(component.Owner);
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steering.Range = MathF.Max(0.2f, weapon.Range - 0.4f);
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// Gets unregistered on component shutdown.
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