Mini bomb changes (#7454)

This commit is contained in:
Leon Friedrich
2022-04-09 09:07:02 +12:00
committed by GitHub
parent 8d885d7425
commit 53f5a283ca
4 changed files with 63 additions and 29 deletions

View File

@@ -182,8 +182,7 @@ public sealed partial class ExplosionSystem : EntitySystem
string id,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<DamageableComponent> damageQuery,
EntityQuery<PhysicsComponent> physicsQuery,
EntityQuery<MetaDataComponent> metaQuery)
EntityQuery<PhysicsComponent> physicsQuery)
{
var gridBox = new Box2(tile * grid.TileSize, (tile + 1) * grid.TileSize);
@@ -216,11 +215,23 @@ public sealed partial class ExplosionSystem : EntitySystem
// process anchored entities
var tileBlocked = false;
foreach (var entity in grid.GetAnchoredEntities(tile).ToList())
var anchoredList = grid.GetAnchoredEntities(tile).ToList();
foreach (var entity in anchoredList)
{
processed.Add(entity);
ProcessEntity(entity, epicenter, damage, throwForce, id, damageQuery, physicsQuery);
tileBlocked |= IsBlockingTurf(entity, physicsQuery);
}
// Walls and reinforced walls will break into girders. These girders will also be considered turf-blocking for
// the purposes of destroying floors. Again, ideally the process of damaging an entity should somehow return
// information about the entities that were spawned as a result, but without that information we just have to
// re-check for new anchored entities. Compared to entity spawning & deleting, this should still be relatively minor.
if (anchoredList.Count > 0)
{
foreach (var entity in grid.GetAnchoredEntities(tile))
{
tileBlocked |= IsBlockingTurf(entity, physicsQuery);
}
}
// Next, we get the intersecting entities AGAIN, but purely for throwing. This way, glass shards spawned from
@@ -261,8 +272,7 @@ public sealed partial class ExplosionSystem : EntitySystem
string id,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<DamageableComponent> damageQuery,
EntityQuery<PhysicsComponent> physicsQuery,
EntityQuery<MetaDataComponent> metaQuery)
EntityQuery<PhysicsComponent> physicsQuery)
{
var gridBox = new Box2(tile * DefaultTileSize, (DefaultTileSize, DefaultTileSize));
var worldBox = spaceMatrix.TransformBox(gridBox);
@@ -370,10 +380,15 @@ public sealed partial class ExplosionSystem : EntitySystem
public void DamageFloorTile(TileRef tileRef,
float effectiveIntensity,
int maxTileBreak,
bool canCreateVacuum,
List<(Vector2i GridIndices, Tile Tile)> damagedTiles,
ExplosionPrototype type)
{
var tileDef = _tileDefinitionManager[tileRef.Tile.TypeId];
if (_tileDefinitionManager[tileRef.Tile.TypeId] is not ContentTileDefinition tileDef)
return;
if (tileDef.IsSpace)
canCreateVacuum = true; // is already a vacuum.
int tileBreakages = 0;
while (maxTileBreak > tileBreakages && _robustRandom.Prob(type.TileBreakChance(effectiveIntensity)))
@@ -381,14 +396,17 @@ public sealed partial class ExplosionSystem : EntitySystem
tileBreakages++;
effectiveIntensity -= type.TileBreakRerollReduction;
if (tileDef is not ContentTileDefinition contentTileDef)
break;
// does this have a base-turf that we can break it down to?
if (contentTileDef.BaseTurfs.Count == 0)
if (tileDef.BaseTurfs.Count == 0)
break;
tileDef = _tileDefinitionManager[contentTileDef.BaseTurfs[^1]];
if (_tileDefinitionManager[tileDef.BaseTurfs[^1]] is not ContentTileDefinition newDef)
break;
if (newDef.IsSpace && !canCreateVacuum)
break;
tileDef = newDef;
}
if (tileDef.TileId == tileRef.Tile.TypeId)
@@ -493,7 +511,6 @@ sealed class Explosion
private readonly EntityQuery<TransformComponent> _xformQuery;
private readonly EntityQuery<PhysicsComponent> _physicsQuery;
private readonly EntityQuery<DamageableComponent> _damageQuery;
private readonly EntityQuery<MetaDataComponent> _metaQuery;
/// <summary>
/// Total area that the explosion covers.
@@ -510,6 +527,11 @@ sealed class Explosion
/// </summary>
private readonly int _maxTileBreak;
/// <summary>
/// Whether this explosion can turn non-vacuum tiles into vacuum-tiles.
/// </summary>
private readonly bool _canCreateVacuum;
private readonly IEntityManager _entMan;
private readonly ExplosionSystem _system;
@@ -526,6 +548,7 @@ sealed class Explosion
int area,
float tileBreakScale,
int maxTileBreak,
bool canCreateVacuum,
IEntityManager entMan,
IMapManager mapMan)
{
@@ -537,12 +560,12 @@ sealed class Explosion
_tileBreakScale = tileBreakScale;
_maxTileBreak = maxTileBreak;
_canCreateVacuum = canCreateVacuum;
_entMan = entMan;
_xformQuery = entMan.GetEntityQuery<TransformComponent>();
_physicsQuery = entMan.GetEntityQuery<PhysicsComponent>();
_damageQuery = entMan.GetEntityQuery<DamageableComponent>();
_metaQuery = entMan.GetEntityQuery<MetaDataComponent>();
if (spaceData != null)
{
@@ -682,12 +705,11 @@ sealed class Explosion
ExplosionType.ID,
_xformQuery,
_damageQuery,
_physicsQuery,
_metaQuery);
_physicsQuery);
// If the floor is not blocked by some dense object, damage the floor tiles.
if (canDamageFloor)
_system.DamageFloorTile(tileRef, _currentIntensity * _tileBreakScale, _maxTileBreak, tileUpdateList, ExplosionType);
_system.DamageFloorTile(tileRef, _currentIntensity * _tileBreakScale, _maxTileBreak, _canCreateVacuum, tileUpdateList, ExplosionType);
}
else
{
@@ -703,8 +725,7 @@ sealed class Explosion
ExplosionType.ID,
_xformQuery,
_damageQuery,
_physicsQuery,
_metaQuery);
_physicsQuery);
}
if (!MoveNext())