Fix metamorphic glass name mispredict (#16550)
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@@ -1,4 +1,4 @@
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Rounding;
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using Robust.Client.GameObjects;
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@@ -64,17 +64,12 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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{
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_prototype.TryIndex<ReagentPrototype>(baseOverride, out var reagentProto);
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var metadata = MetaData(uid);
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if (reagentProto?.MetamorphicSprite is { } sprite)
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{
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args.Sprite.LayerSetSprite(baseLayer, sprite);
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args.Sprite.LayerSetVisible(fillLayer, false);
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if (hasOverlay)
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args.Sprite.LayerSetVisible(overlayLayer, false);
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metadata.EntityName = Loc.GetString(component.MetamorphicNameFull,
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("name", reagentProto.LocalizedName));
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metadata.EntityDescription = reagentProto.LocalizedDescription;
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return;
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}
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else
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@@ -82,8 +77,6 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
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if (hasOverlay)
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args.Sprite.LayerSetVisible(overlayLayer, true);
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args.Sprite.LayerSetSprite(baseLayer, component.MetamorphicDefaultSprite);
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metadata.EntityName = component.InitialName;
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metadata.EntityDescription = component.InitialDescription;
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}
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}
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}
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@@ -0,0 +1,45 @@
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using Content.Server.Animals.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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namespace Content.Server.Chemistry.Components;
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/// <summary>
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/// A container that transforms its appearance depending on the reagent it contains.
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/// It returns to its initial state once the reagent is removed.
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/// e.g. An empty glass changes to a beer glass when beer is added to it.
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///
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/// Should probably be joined with SolutionContainerVisualsComponent when solutions are networked.
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/// </summary>
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[RegisterComponent, Access(typeof(TransformableContainerSystem))]
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public sealed class TransformableContainerComponent : Component
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{
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/// <summary>
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/// This is the initial metadata name for the container.
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/// It will revert to this when emptied.
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/// It defaults to the name of the parent entity unless overwritten.
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/// </summary>
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[DataField("initialName")]
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public string? InitialName;
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/// <summary>
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/// This is the initial metadata description for the container.
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/// It will revert to this when emptied.
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/// /// It defaults to the description of the parent entity unless overwritten.
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/// </summary>
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[DataField("initialDescription")]
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public string? InitialDescription;
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/// <summary>
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/// This stores whatever primary reagent is currently in the container.
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/// It is used to help determine if a transformation is needed on solution update.
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/// </summary>
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[DataField("currentReagent")]
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public ReagentPrototype? CurrentReagent;
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/// <summary>
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/// This returns whether this container in a transformed or initial state.
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/// </summary>
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///
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[DataField("transformed")]
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public bool Transformed;
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}
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@@ -0,0 +1,84 @@
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using Content.Server.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed class TransformableContainerSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly MetaDataSystem _metadataSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TransformableContainerComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<TransformableContainerComponent, SolutionChangedEvent>(OnSolutionChange);
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}
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private void OnMapInit(EntityUid uid, TransformableContainerComponent component, MapInitEvent args)
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{
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var meta = MetaData(uid);
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if (string.IsNullOrEmpty(component.InitialName))
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{
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component.InitialName = meta.EntityName;
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}
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if (string.IsNullOrEmpty(component.InitialDescription))
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{
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component.InitialDescription = meta.EntityDescription;
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}
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}
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private void OnSolutionChange(EntityUid owner, TransformableContainerComponent component,
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SolutionChangedEvent args)
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{
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if (!_solutionsSystem.TryGetFitsInDispenser(owner, out var solution))
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return;
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//Transform container into initial state when emptied
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if (component.CurrentReagent != null && solution.Contents.Count == 0)
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{
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CancelTransformation(owner, component);
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}
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//the biggest reagent in the solution decides the appearance
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var reagentId = solution.GetPrimaryReagentId();
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//If biggest reagent didn't changed - don't change anything at all
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if (component.CurrentReagent != null && component.CurrentReagent.ID == reagentId)
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{
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return;
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}
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//Only reagents with spritePath property can change appearance of transformable containers!
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if (!string.IsNullOrWhiteSpace(reagentId)
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&& _prototypeManager.TryIndex(reagentId, out ReagentPrototype? proto))
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{
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var metadata = MetaData(owner);
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var val = Loc.GetString("transformable-container-component-glass", ("name", proto.LocalizedName));
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_metadataSystem.SetEntityName(owner, val, metadata);
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_metadataSystem.SetEntityDescription(owner, proto.LocalizedDescription, metadata);
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component.CurrentReagent = proto;
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component.Transformed = true;
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}
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}
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private void CancelTransformation(EntityUid owner, TransformableContainerComponent component)
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{
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component.CurrentReagent = null;
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component.Transformed = false;
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var metadata = MetaData(owner);
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if (!string.IsNullOrEmpty(component.InitialName))
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{
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_metadataSystem.SetEntityName(owner, component.InitialName, metadata);
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}
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if (!string.IsNullOrEmpty(component.InitialDescription))
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{
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_metadataSystem.SetEntityDescription(owner, component.InitialDescription, metadata);
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}
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}
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}
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@@ -107,6 +107,7 @@
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metamorphicDefaultSprite:
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sprite: Objects/Consumable/Drinks/glass_clear.rsi
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state: icon
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- type: TransformableContainer
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- type: entity
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name: Coupe glass
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