Adding sorting to chem master (#34763)

* Adding sorting to chem master

* Chem Master can now sort based on following categories
 - Alphabetical
 - Quantity
 - Time Added to Machine

* Sorting is disabled by default and persist in the machine for everyone

* Removed some pointless code from Chem Master's UI

* Changed None and Time Added's text to reflect what they do better

* Minor adjustments to the code requested by maintainers
This commit is contained in:
Dora
2025-02-27 13:19:52 +02:00
committed by GitHub
parent c20fb21ac1
commit 53dc27cb1e
7 changed files with 91 additions and 15 deletions

View File

@@ -53,6 +53,7 @@ namespace Content.Server.Chemistry.EntitySystems
SubscribeLocalEvent<ChemMasterComponent, BoundUIOpenedEvent>(SubscribeUpdateUiState);
SubscribeLocalEvent<ChemMasterComponent, ChemMasterSetModeMessage>(OnSetModeMessage);
SubscribeLocalEvent<ChemMasterComponent, ChemMasterSortingTypeCycleMessage>(OnCycleSortingTypeMessage);
SubscribeLocalEvent<ChemMasterComponent, ChemMasterSetPillTypeMessage>(OnSetPillTypeMessage);
SubscribeLocalEvent<ChemMasterComponent, ChemMasterReagentAmountButtonMessage>(OnReagentButtonMessage);
SubscribeLocalEvent<ChemMasterComponent, ChemMasterCreatePillsMessage>(OnCreatePillsMessage);
@@ -76,7 +77,7 @@ namespace Content.Server.Chemistry.EntitySystems
var bufferCurrentVolume = bufferSolution.Volume;
var state = new ChemMasterBoundUserInterfaceState(
chemMaster.Mode, BuildInputContainerInfo(inputContainer), BuildOutputContainerInfo(outputContainer),
chemMaster.Mode, chemMaster.SortingType, BuildInputContainerInfo(inputContainer), BuildOutputContainerInfo(outputContainer),
bufferReagents, bufferCurrentVolume, chemMaster.PillType, chemMaster.PillDosageLimit, updateLabel);
_userInterfaceSystem.SetUiState(owner, ChemMasterUiKey.Key, state);
@@ -93,6 +94,15 @@ namespace Content.Server.Chemistry.EntitySystems
ClickSound(chemMaster);
}
private void OnCycleSortingTypeMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterSortingTypeCycleMessage message)
{
chemMaster.Comp.SortingType++;
if (chemMaster.Comp.SortingType > ChemMasterSortingType.Latest)
chemMaster.Comp.SortingType = ChemMasterSortingType.None;
UpdateUiState(chemMaster);
ClickSound(chemMaster);
}
private void OnSetPillTypeMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterSetPillTypeMessage message)
{
// Ensure valid pill type. There are 20 pills selectable, 0-19.