Fix restartround crash and cleanup ServerStorageComponent (#1340)
This commit is contained in:
@@ -1,11 +1,9 @@
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using System;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Shared.Interfaces;
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@@ -17,16 +15,14 @@ using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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/// <summary>
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/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
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@@ -38,190 +34,272 @@ namespace Content.Server.GameObjects
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IDragDrop
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IEntityManager _entityManager;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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#pragma warning restore 649
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private Container storage;
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private const string LoggerName = "Storage";
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private bool _storageInitialCalculated = false;
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private int StorageUsed = 0;
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private int StorageCapacityMax = 10000;
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public HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
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private Container? _storage;
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public IReadOnlyCollection<IEntity> StoredEntities => storage.ContainedEntities;
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private bool _storageInitialCalculated;
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private int _storageUsed;
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private int _storageCapacityMax = 10000;
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public readonly HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
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public override void Initialize()
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public IReadOnlyCollection<IEntity>? StoredEntities => _storage?.ContainedEntities;
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private void EnsureInitialCalculated()
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{
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base.Initialize();
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storage = ContainerManagerComponent.Ensure<Container>("storagebase", Owner);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref StorageCapacityMax, "Capacity", 10000);
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//serializer.DataField(ref StorageUsed, "used", 0);
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}
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/// <summary>
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/// Removes from the storage container and updates the stored value
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/// </summary>
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/// <param name="toremove"></param>
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/// <returns></returns>
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public bool Remove(IEntity toremove)
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{
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_ensureInitialCalculated();
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return storage.Remove(toremove);
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}
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internal void HandleEntityMaybeRemoved(EntRemovedFromContainerMessage message)
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{
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if (message.Container != storage)
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if (_storageInitialCalculated)
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{
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return;
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}
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_ensureInitialCalculated();
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Logger.DebugS("Storage", "Storage (UID {0}) had entity (UID {1}) removed from it.", Owner.Uid,
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message.Entity.Uid);
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StorageUsed -= message.Entity.GetComponent<StoreableComponent>().ObjectSize;
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UpdateClientInventories();
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RecalculateStorageUsed();
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_storageInitialCalculated = true;
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}
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/// <summary>
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/// Inserts into the storage container
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/// </summary>
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/// <param name="toinsert"></param>
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/// <returns></returns>
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public bool Insert(IEntity toinsert)
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private void RecalculateStorageUsed()
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{
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return CanInsert(toinsert) && storage.Insert(toinsert);
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}
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_storageUsed = 0;
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internal void HandleEntityMaybeInserted(EntInsertedIntoContainerMessage message)
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{
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if (message.Container != storage)
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if (_storage == null)
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{
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return;
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}
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_ensureInitialCalculated();
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Logger.DebugS("Storage", "Storage (UID {0}) had entity (UID {1}) inserted into it.", Owner.Uid,
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message.Entity.Uid);
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StorageUsed += message.Entity.GetComponent<StoreableComponent>().ObjectSize;
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UpdateClientInventories();
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foreach (var entity in _storage.ContainedEntities)
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{
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var item = entity.GetComponent<StorableComponent>();
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_storageUsed += item.ObjectSize;
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}
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}
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/// <summary>
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/// Verifies the object can be inserted by checking if it is storeable and if it keeps under the capacity limit
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/// Verifies if an entity can be stored and if it fits
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/// </summary>
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/// <param name="toinsert"></param>
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/// <returns></returns>
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public bool CanInsert(IEntity toinsert)
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/// <param name="entity">The entity to check</param>
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/// <returns>true if it can be inserted, false otherwise</returns>
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public bool CanInsert(IEntity entity)
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{
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_ensureInitialCalculated();
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EnsureInitialCalculated();
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if (toinsert.TryGetComponent(out ServerStorageComponent storage))
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{
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if (storage.StorageCapacityMax >= StorageCapacityMax)
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return false;
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}
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if (toinsert.TryGetComponent(out StoreableComponent store))
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{
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if (store.ObjectSize > (StorageCapacityMax - StorageUsed))
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return false;
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}
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return true;
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}
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/// <summary>
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/// Inserts storeable entities into this storage container if possible, otherwise return to the hand of the user
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/// </summary>
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/// <param name="user"></param>
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/// <param name="attackwith"></param>
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/// <returns></returns>
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public bool InteractUsing(InteractUsingEventArgs eventArgs)
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{
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Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.Using.Uid);
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if(Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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if (entity.TryGetComponent(out ServerStorageComponent storage) &&
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storage._storageCapacityMax >= _storageCapacityMax)
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{
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return false;
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}
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if (entity.TryGetComponent(out StorableComponent store) &&
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store.ObjectSize > _storageCapacityMax - _storageUsed)
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{
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return false;
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}
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return PlayerInsertEntity(eventArgs.User);
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}
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return true;
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}
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/// <summary>
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/// Sends a message to open the storage UI
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/// Inserts into the storage container
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/// </summary>
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/// <param name="user"></param>
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/// <returns></returns>
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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/// <param name="entity">The entity to insert</param>
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/// <returns>true if the entity was inserted, false otherwise</returns>
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public bool Insert(IEntity entity)
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{
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_ensureInitialCalculated();
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OpenStorageUI(eventArgs.User);
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return false;
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}
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public void OpenStorageUI(IEntity Character)
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{
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_ensureInitialCalculated();
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var user_session = Character.GetComponent<BasicActorComponent>().playerSession;
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Logger.DebugS("Storage", "Storage (UID {0}) \"used\" by player session (UID {1}).", Owner.Uid, user_session.AttachedEntityUid);
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SubscribeSession(user_session);
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SendNetworkMessage(new OpenStorageUIMessage(), user_session.ConnectedClient);
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UpdateClientInventory(user_session);
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return CanInsert(entity) && _storage?.Insert(entity) == true;
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}
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/// <summary>
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/// Updates the storage UI on all subscribed actors, informing them of the state of the container.
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/// Removes from the storage container and updates the stored value
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/// </summary>
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/// <param name="entity">The entity to remove</param>
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/// <returns>true if no longer in storage, false otherwise</returns>
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public bool Remove(IEntity entity)
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{
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EnsureInitialCalculated();
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return _storage?.Remove(entity) == true;
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}
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public void HandleEntityMaybeInserted(EntInsertedIntoContainerMessage message)
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{
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if (message.Container != _storage)
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{
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return;
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}
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EnsureInitialCalculated();
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Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) had entity (UID {message.Entity.Uid}) inserted into it.");
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_storageUsed += message.Entity.GetComponent<StorableComponent>().ObjectSize;
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UpdateClientInventories();
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}
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public void HandleEntityMaybeRemoved(EntRemovedFromContainerMessage message)
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{
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if (message.Container != _storage)
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{
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return;
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}
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EnsureInitialCalculated();
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Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) had entity (UID {message.Entity.Uid}) removed from it.");
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if (!message.Entity.TryGetComponent(out StorableComponent storable))
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{
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Logger.WarningS(LoggerName, $"Removed entity {message.Entity.Uid} without a StorableComponent from storage {Owner.Uid} at {Owner.Transform.MapPosition}");
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RecalculateStorageUsed();
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return;
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}
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_storageUsed -= storable.ObjectSize;
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UpdateClientInventories();
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}
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/// <summary>
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/// Inserts an entity into storage from the player's active hand
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/// </summary>
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/// <param name="player">The player to insert an entity from</param>
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/// <returns>true if inserted, false otherwise</returns>
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public bool PlayerInsertEntity(IEntity player)
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{
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EnsureInitialCalculated();
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if (!player.TryGetComponent(out IHandsComponent hands) ||
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hands.GetActiveHand == null)
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{
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return false;
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}
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var toInsert = hands.GetActiveHand;
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if (!hands.Drop(toInsert.Owner))
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{
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Owner.PopupMessage(player, "Can't insert.");
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return false;
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}
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if (!Insert(toInsert.Owner))
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{
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hands.PutInHand(toInsert);
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Owner.PopupMessage(player, "Can't insert.");
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return false;
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}
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return true;
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}
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/// <summary>
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/// Opens the storage UI for an entity
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/// </summary>
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/// <param name="entity">The entity to open the UI for</param>
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public void OpenStorageUI(IEntity entity)
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{
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EnsureInitialCalculated();
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var userSession = entity.GetComponent<BasicActorComponent>().playerSession;
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Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) \"used\" by player session (UID {userSession.AttachedEntityUid}).");
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SubscribeSession(userSession);
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SendNetworkMessage(new OpenStorageUIMessage(), userSession.ConnectedClient);
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UpdateClientInventory(userSession);
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}
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/// <summary>
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/// Updates the storage UI on all subscribed actors, informing them of the state of the container.
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/// </summary>
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private void UpdateClientInventories()
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{
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foreach (IPlayerSession session in SubscribedSessions)
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foreach (var session in SubscribedSessions)
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{
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UpdateClientInventory(session);
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}
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}
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/// <summary>
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/// Adds actor to the update list.
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/// Updates storage UI on a client, informing them of the state of the container.
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/// </summary>
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/// <param name="actor"></param>
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public void SubscribeSession(IPlayerSession session)
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/// <param name="session">The client to be updated</param>
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private void UpdateClientInventory(IPlayerSession session)
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{
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_ensureInitialCalculated();
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if (session.AttachedEntity == null)
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{
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Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) detected no attached entity in player session (UID {session.AttachedEntityUid}).");
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UnsubscribeSession(session);
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return;
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}
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if (_storage == null)
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{
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Logger.WarningS(LoggerName, $"{nameof(UpdateClientInventory)} called with null {nameof(_storage)}");
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return;
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}
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var storedEntities = new Dictionary<EntityUid, int>();
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foreach (var entities in _storage.ContainedEntities)
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{
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storedEntities.Add(entities.Uid, entities.GetComponent<StorableComponent>().ObjectSize);
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}
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SendNetworkMessage(new StorageHeldItemsMessage(storedEntities, _storageUsed, _storageCapacityMax), session.ConnectedClient);
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}
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/// <summary>
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/// Adds a session to the update list.
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/// </summary>
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/// <param name="session">The session to add</param>
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private void SubscribeSession(IPlayerSession session)
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{
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EnsureInitialCalculated();
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if (!SubscribedSessions.Contains(session))
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{
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Logger.DebugS("Storage", "Storage (UID {0}) subscribed player session (UID {1}).", Owner.Uid, session.AttachedEntityUid);
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Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) subscribed player session (UID {session.AttachedEntityUid}).");
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session.PlayerStatusChanged += HandlePlayerSessionChangeEvent;
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SubscribedSessions.Add(session);
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UpdateDoorState();
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}
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}
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/// <summary>
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/// Removes actor from the update list.
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/// Removes a session from the update list.
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/// </summary>
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/// <param name="channel"></param>
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/// <param name="session">The session to remove</param>
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public void UnsubscribeSession(IPlayerSession session)
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{
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if(SubscribedSessions.Contains(session))
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if (SubscribedSessions.Contains(session))
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{
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Logger.DebugS("Storage", "Storage (UID {0}) unsubscribed player session (UID {1}).", Owner.Uid, session.AttachedEntityUid);
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Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) unsubscribed player session (UID {session.AttachedEntityUid}).");
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SubscribedSessions.Remove(session);
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SendNetworkMessage(new CloseStorageUIMessage(), session.ConnectedClient);
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UpdateDoorState();
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}
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}
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private void HandlePlayerSessionChangeEvent(object? obj, SessionStatusEventArgs sessionStatus)
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{
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Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) handled a status change in player session (UID {sessionStatus.Session.AttachedEntityUid}).");
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if (sessionStatus.NewStatus != SessionStatus.InGame)
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{
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UnsubscribeSession(sessionStatus.Session);
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}
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}
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private void UpdateDoorState()
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{
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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@@ -230,42 +308,23 @@ namespace Content.Server.GameObjects
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}
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}
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public void HandlePlayerSessionChangeEvent(object obj, SessionStatusEventArgs SSEA)
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public override void Initialize()
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{
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Logger.DebugS("Storage", "Storage (UID {0}) handled a status change in player session (UID {1}).", Owner.Uid, SSEA.Session.AttachedEntityUid);
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if (SSEA.NewStatus != SessionStatus.InGame)
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{
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UnsubscribeSession(SSEA.Session);
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}
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base.Initialize();
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// ReSharper disable once StringLiteralTypo
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_storage = ContainerManagerComponent.Ensure<Container>("storagebase", Owner);
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}
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/// <summary>
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/// Updates storage UI on a client, informing them of the state of the container.
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/// </summary>
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private void UpdateClientInventory(IPlayerSession session)
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public override void ExposeData(ObjectSerializer serializer)
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{
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if (session.AttachedEntity == null)
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{
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Logger.DebugS("Storage", "Storage (UID {0}) detected no attached entity in player session (UID {1}).", Owner.Uid, session.AttachedEntityUid);
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UnsubscribeSession(session);
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return;
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}
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Dictionary<EntityUid, int> storedentities = new Dictionary<EntityUid, int>();
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foreach (var entities in storage.ContainedEntities)
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{
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storedentities.Add(entities.Uid, entities.GetComponent<StoreableComponent>().ObjectSize);
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}
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SendNetworkMessage(new StorageHeldItemsMessage(storedentities, StorageUsed, StorageCapacityMax), session.ConnectedClient);
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base.ExposeData(serializer);
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serializer.DataField(ref _storageCapacityMax, "Capacity", 10000);
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//serializer.DataField(ref StorageUsed, "used", 0);
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}
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/// <summary>
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/// Receives messages to remove entities from storage, verifies the player can do them,
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/// and puts the removed entity in hand or on the ground
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/// </summary>
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/// <param name="message"></param>
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/// <param name="channel"></param>
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/// <param name="session"></param>
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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@@ -276,91 +335,128 @@ namespace Content.Server.GameObjects
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switch (message)
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{
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case RemoveEntityMessage _:
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case RemoveEntityMessage remove:
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{
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_ensureInitialCalculated();
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var playerentity = session.AttachedEntity;
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EnsureInitialCalculated();
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var ourtransform = Owner.GetComponent<ITransformComponent>();
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var playertransform = playerentity.GetComponent<ITransformComponent>();
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var player = session.AttachedEntity;
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if (playertransform.GridPosition.InRange(_mapManager, ourtransform.GridPosition, 2)
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&& (ourtransform.IsMapTransform || playertransform.ContainsEntity(ourtransform)))
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if (player == null)
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{
|
||||
var remove = (RemoveEntityMessage)message;
|
||||
var entity = _entityManager.GetEntity(remove.EntityUid);
|
||||
if (entity != null && storage.Contains(entity))
|
||||
{
|
||||
|
||||
var item = entity.GetComponent<ItemComponent>();
|
||||
if (item != null && playerentity.TryGetComponent(out HandsComponent hands))
|
||||
{
|
||||
if (hands.CanPutInHand(item) && hands.PutInHand(item))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
var ownerTransform = Owner.Transform;
|
||||
var playerTransform = player.Transform;
|
||||
|
||||
if (!playerTransform.GridPosition.InRange(_mapManager, ownerTransform.GridPosition, 2) ||
|
||||
!ownerTransform.IsMapTransform &&
|
||||
!playerTransform.ContainsEntity(ownerTransform))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
var entity = _entityManager.GetEntity(remove.EntityUid);
|
||||
|
||||
if (entity == null || _storage?.Contains(entity) == false)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
var item = entity.GetComponent<ItemComponent>();
|
||||
if (item == null ||
|
||||
!player.TryGetComponent(out HandsComponent hands))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (hands.CanPutInHand(item))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
hands.PutInHand(item);
|
||||
|
||||
break;
|
||||
}
|
||||
case InsertEntityMessage _:
|
||||
{
|
||||
_ensureInitialCalculated();
|
||||
var playerEntity = session.AttachedEntity;
|
||||
var storageTransform = Owner.GetComponent<ITransformComponent>();
|
||||
var playerTransform = playerEntity.GetComponent<ITransformComponent>();
|
||||
// TODO: Replace by proper entity range check once it is implemented.
|
||||
if (playerTransform.GridPosition.InRange(_mapManager,
|
||||
storageTransform.GridPosition,
|
||||
InteractionSystem.InteractionRange))
|
||||
EnsureInitialCalculated();
|
||||
|
||||
var player = session.AttachedEntity;
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
PlayerInsertEntity(playerEntity);
|
||||
break;
|
||||
}
|
||||
|
||||
var storagePosition = Owner.Transform.MapPosition;
|
||||
|
||||
if (!InteractionChecks.InRangeUnobstructed(player, storagePosition))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
PlayerInsertEntity(player);
|
||||
|
||||
break;
|
||||
}
|
||||
case CloseStorageUIMessage _:
|
||||
{
|
||||
UnsubscribeSession(session as IPlayerSession);
|
||||
if (!(session is IPlayerSession playerSession))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
UnsubscribeSession(playerSession);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Inserts storable entities into this storage container if possible, otherwise return to the hand of the user
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) attacked by user (UID {eventArgs.User.Uid}) with entity (UID {eventArgs.Using.Uid}).");
|
||||
|
||||
if (Owner.HasComponent<PlaceableSurfaceComponent>())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return PlayerInsertEntity(eventArgs.User);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a message to open the storage UI
|
||||
/// </summary>
|
||||
/// <param name="eventArgs"></param>
|
||||
/// <returns></returns>
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
EnsureInitialCalculated();
|
||||
OpenStorageUI(eventArgs.User);
|
||||
return false;
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
((IUse) this).UseEntity(new UseEntityEventArgs { User = eventArgs.User });
|
||||
}
|
||||
|
||||
private void _ensureInitialCalculated()
|
||||
{
|
||||
if (_storageInitialCalculated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
StorageUsed = 0;
|
||||
|
||||
if (storage == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var entity in storage.ContainedEntities)
|
||||
{
|
||||
var item = entity.GetComponent<StoreableComponent>();
|
||||
StorageUsed += item.ObjectSize;
|
||||
}
|
||||
|
||||
_storageInitialCalculated = true;
|
||||
}
|
||||
|
||||
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
|
||||
{
|
||||
var storedEntities = storage.ContainedEntities.ToList();
|
||||
var storedEntities = StoredEntities?.ToList();
|
||||
|
||||
if (storedEntities == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var entity in storedEntities)
|
||||
{
|
||||
Remove(entity);
|
||||
@@ -374,7 +470,13 @@ namespace Content.Server.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
var storedEntities = storage.ContainedEntities.ToList();
|
||||
var storedEntities = StoredEntities?.ToList();
|
||||
|
||||
if (storedEntities == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var entity in storedEntities)
|
||||
{
|
||||
var exActs = entity.GetAllComponents<IExAct>();
|
||||
@@ -385,53 +487,30 @@ namespace Content.Server.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts an entity into the storage component from the players active hand.
|
||||
/// </summary>
|
||||
public bool PlayerInsertEntity(IEntity player)
|
||||
bool IDragDrop.DragDrop(DragDropEventArgs eventArgs)
|
||||
{
|
||||
_ensureInitialCalculated();
|
||||
|
||||
if (!player.TryGetComponent(out IHandsComponent hands) || hands.GetActiveHand == null)
|
||||
if (!eventArgs.Target.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurface) ||
|
||||
!placeableSurface.IsPlaceable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var toInsert = hands.GetActiveHand;
|
||||
var storedEntities = StoredEntities?.ToList();
|
||||
|
||||
if (hands.Drop(toInsert.Owner))
|
||||
if (storedEntities == null)
|
||||
{
|
||||
if (Insert(toInsert.Owner))
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var storedEntity in storedEntities)
|
||||
{
|
||||
if (Remove(storedEntity))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
hands.PutInHand(toInsert);
|
||||
storedEntity.Transform.WorldPosition = eventArgs.DropLocation.Position;
|
||||
}
|
||||
}
|
||||
|
||||
Owner.PopupMessage(player, "Can't insert.");
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DragDrop(DragDropEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Target.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurface))
|
||||
{
|
||||
if (!placeableSurface.IsPlaceable) return false;
|
||||
|
||||
// empty everything out
|
||||
foreach (var storedEntity in StoredEntities.ToList())
|
||||
{
|
||||
if (Remove(storedEntity))
|
||||
{
|
||||
storedEntity.Transform.WorldPosition = eventArgs.DropLocation.Position;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user