Fix restartround crash and cleanup ServerStorageComponent (#1340)
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@@ -21,9 +21,9 @@ using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(StoreableComponent))]
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[ComponentReference(typeof(StorableComponent))]
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[ComponentReference(typeof(IItemComponent))]
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public class ItemComponent : StoreableComponent, IInteractHand, IExAct, IEquipped, IUnequipped, IItemComponent
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public class ItemComponent : StorableComponent, IInteractHand, IExAct, IEquipped, IUnequipped, IItemComponent
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{
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public override string Name => "Item";
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public override uint? NetID => ContentNetIDs.ITEM;
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