Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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141
Content.Server/GameObjects/EntitySystems/AI/AiSystem.cs
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141
Content.Server/GameObjects/EntitySystems/AI/AiSystem.cs
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using System;
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using System.Collections.Generic;
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using Content.Server.AI.Utility.AiLogic;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.Interfaces.GameObjects.Components.Movement;
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using JetBrains.Annotations;
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using Robust.Server.AI;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.EntitySystems.AI
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{
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[UsedImplicitly]
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internal class AiSystem : EntitySystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IPauseManager _pauseManager;
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[Dependency] private readonly IDynamicTypeFactory _typeFactory;
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[Dependency] private readonly IReflectionManager _reflectionManager;
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#pragma warning restore 649
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private readonly Dictionary<string, Type> _processorTypes = new Dictionary<string, Type>();
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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// register entity query
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EntityQuery = new TypeEntityQuery(typeof(AiControllerComponent));
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var processors = _reflectionManager.GetAllChildren<AiLogicProcessor>();
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foreach (var processor in processors)
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{
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var att = (AiLogicProcessorAttribute)Attribute.GetCustomAttribute(processor, typeof(AiLogicProcessorAttribute));
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if (att != null)
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{
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_processorTypes.Add(att.SerializeName, processor);
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}
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}
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}
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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var entities = EntityManager.GetEntities(EntityQuery);
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foreach (var entity in entities)
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{
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if (_pauseManager.IsEntityPaused(entity))
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{
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continue;
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}
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var aiComp = entity.GetComponent<AiControllerComponent>();
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ProcessorInitialize(aiComp);
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var processor = aiComp.Processor;
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processor.Update(frameTime);
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}
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}
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/// <summary>
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/// Will start up the controller's processor if not already done so
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/// </summary>
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/// <param name="controller"></param>
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public void ProcessorInitialize(AiControllerComponent controller)
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{
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if (controller.Processor != null) return;
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controller.Processor = CreateProcessor(controller.LogicName);
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controller.Processor.SelfEntity = controller.Owner;
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controller.Processor.VisionRadius = controller.VisionRadius;
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controller.Processor.Setup();
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}
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private UtilityAi CreateProcessor(string name)
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{
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if (_processorTypes.TryGetValue(name, out var type))
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{
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return (UtilityAi)_typeFactory.CreateInstance(type);
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}
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// processor needs to inherit AiLogicProcessor, and needs an AiLogicProcessorAttribute to define the YAML name
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throw new ArgumentException($"Processor type {name} could not be found.", nameof(name));
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}
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public bool ProcessorTypeExists(string name) => _processorTypes.ContainsKey(name);
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private class AddAiCommand : IClientCommand
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{
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public string Command => "addai";
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public string Description => "Add an ai component with a given processor to an entity.";
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public string Help => "Usage: addai <processorId> <entityId>"
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+ "\n processorId: Class that inherits AiLogicProcessor and has an AiLogicProcessor attribute."
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+ "\n entityID: Uid of entity to add the AiControllerComponent to. Open its VV menu to find this.";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if(args.Length != 2)
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{
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shell.SendText(player, "Wrong number of args.");
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return;
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}
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var processorId = args[0];
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var entId = new EntityUid(int.Parse(args[1]));
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var ent = IoCManager.Resolve<IEntityManager>().GetEntity(entId);
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var aiSystem = EntitySystem.Get<AiSystem>();
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if (!aiSystem.ProcessorTypeExists(processorId))
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{
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shell.SendText(player, "Invalid processor type. Processor must inherit AiLogicProcessor and have an AiLogicProcessor attribute.");
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return;
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}
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if (ent.HasComponent<AiControllerComponent>())
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{
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shell.SendText(player, "Entity already has an AI component.");
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return;
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}
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if (ent.HasComponent<IMoverComponent>())
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{
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ent.RemoveComponent<IMoverComponent>();
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}
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var comp = ent.AddComponent<AiControllerComponent>();
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comp.LogicName = processorId;
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shell.SendText(player, "AI component added.");
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}
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}
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}
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}
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