Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

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@@ -116,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
FireAtCoord(user, clickLocation, ammo.ProjectileID, total_stdev, ammo.ProjectilesFired, final_evenspread, final_velocity);
}
protected IEntity GetChambered(int chamber) => _chambers[chamber].Slot.ContainedEntity;
public IEntity GetChambered(int chamber) => _chambers[chamber].Slot.ContainedEntity;
/// <summary>
/// Loads the next ammo casing into the chamber.