Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -116,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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FireAtCoord(user, clickLocation, ammo.ProjectileID, total_stdev, ammo.ProjectilesFired, final_evenspread, final_velocity);
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}
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protected IEntity GetChambered(int chamber) => _chambers[chamber].Slot.ContainedEntity;
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public IEntity GetChambered(int chamber) => _chambers[chamber].Slot.ContainedEntity;
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/// <summary>
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/// Loads the next ammo casing into the chamber.
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