Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

View File

@@ -104,7 +104,7 @@ namespace Content.Server.GameObjects
/// <summary>
/// Enumerates over the hand keys, returning the active hand first.
/// </summary>
private IEnumerable<string> ActivePriorityEnumerable()
public IEnumerable<string> ActivePriorityEnumerable()
{
yield return ActiveIndex;
foreach (var hand in hands.Keys)
@@ -557,6 +557,7 @@ namespace Content.Server.GameObjects
}
Dirty();
if (!message.Entity.TryGetComponent(out PhysicsComponent physics))
{
return;