Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -104,7 +104,7 @@ namespace Content.Server.GameObjects
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/// <summary>
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/// Enumerates over the hand keys, returning the active hand first.
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/// </summary>
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private IEnumerable<string> ActivePriorityEnumerable()
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public IEnumerable<string> ActivePriorityEnumerable()
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{
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yield return ActiveIndex;
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foreach (var hand in hands.Keys)
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@@ -557,6 +557,7 @@ namespace Content.Server.GameObjects
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}
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Dirty();
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if (!message.Entity.TryGetComponent(out PhysicsComponent physics))
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{
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return;
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