Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

View File

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using Content.Server.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Logger = Robust.Shared.Log.Logger;
namespace Content.Server.AI.WorldState.States.Inventory
{
/// <summary>
/// If we open a storage locker than it will be stored here
/// Useful if we want to close it after
/// </summary>
public sealed class LastOpenedStorageState : StoredStateData<IEntity>
{
// TODO: IF we chain lockers need to handle it.
// Fine for now I guess
public override string Name => "LastOpenedStorage";
public override void SetValue(IEntity value)
{
base.SetValue(value);
if (value != null && !value.HasComponent<EntityStorageComponent>())
{
Logger.Warning("Set LastOpenedStorageState for an entity that doesn't have a storage component");
}
}
}
}