Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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using System.Collections.Generic;
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using Content.Server.GameObjects;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.WorldState.States.Inventory
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{
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[UsedImplicitly]
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public sealed class InventoryState : StateData<List<IEntity>>
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{
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public override string Name => "Inventory";
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public override List<IEntity> GetValue()
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{
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var inventory = new List<IEntity>();
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if (Owner.TryGetComponent(out HandsComponent handsComponent))
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{
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foreach (var item in handsComponent.GetAllHeldItems())
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{
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inventory.Add(item.Owner);
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}
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}
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// TODO: InventoryComponent (Pockets were throwing)
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return inventory;
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}
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}
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}
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