Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

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using System.Collections.Generic;
using Content.Server.GameObjects;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.WorldState.States.Inventory
{
[UsedImplicitly]
public sealed class InventoryState : StateData<List<IEntity>>
{
public override string Name => "Inventory";
public override List<IEntity> GetValue()
{
var inventory = new List<IEntity>();
if (Owner.TryGetComponent(out HandsComponent handsComponent))
{
foreach (var item in handsComponent.GetAllHeldItems())
{
inventory.Add(item.Owner);
}
}
// TODO: InventoryComponent (Pockets were throwing)
return inventory;
}
}
}