Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

View File

@@ -0,0 +1,18 @@
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.WorldState;
namespace Content.Server.AI.Utility.ExpandableActions
{
/// <summary>
/// Expands into multiple separate utility actions for consideration, e.g. 5 nearby weapons 5 different actions
/// Ideally you would use the cached states for this
/// </summary>
public abstract class ExpandableUtilityAction : IAiUtility
{
public abstract float Bonus { get; }
// e.g. you may have a "PickupFood" action for all nearby food sources if you have the "Hungry" BehaviorSet.
public abstract IEnumerable<UtilityAction> GetActions(Blackboard context);
}
}