Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

View File

@@ -0,0 +1,37 @@
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Combat.Ranged;
using Content.Server.AI.Utility.Actions.Combat.Ranged.Ballistic;
using Content.Server.AI.Utility.Actions.Combat.Ranged.Hitscan;
using Content.Server.AI.Utility.ExpandableActions.Combat;
using Content.Server.AI.Utility.ExpandableActions.Combat.Melee;
using Content.Server.AI.Utility.ExpandableActions.Combat.Ranged;
using Content.Server.AI.Utility.ExpandableActions.Combat.Ranged.Ballistic;
using Content.Server.AI.Utility.ExpandableActions.Combat.Ranged.Hitscan;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{
public sealed class SpirateBehaviorSet : BehaviorSet
{
public SpirateBehaviorSet(IEntity owner) : base(owner)
{
Actions = new IAiUtility[]
{
new PickUpRangedExp(),
// TODO: Reload Ballistic
new DropEmptyBallisticExp(),
// TODO: Ideally long-term we should just store the weapons in backpack
new DropEmptyHitscanExp(),
new EquipMeleeExp(),
new EquipBallisticExp(),
new EquipHitscanExp(),
new PickUpHitscanFromChargersExp(),
new ChargeEquippedHitscanExp(),
new RangedAttackNearbySpeciesExp(),
new PickUpMeleeWeaponExp(),
new MeleeAttackNearbySpeciesExp(),
};
}
}
}