Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

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using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
using Content.Server.AI.Utility.Considerations.Hands;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition;
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.Actions.Nutrition.Food
{
public sealed class PickUpFood : UtilityAction
{
private IEntity _entity;
public PickUpFood(IEntity owner, IEntity entity, float weight) : base(owner)
{
_entity = entity;
Bonus = weight;
}
public override void SetupOperators(Blackboard context)
{
ActionOperators = new GoPickupEntitySequence(Owner, _entity).Sequence;
}
protected override Consideration[] Considerations => new Consideration[]
{
new TargetAccessibleCon(
new BoolCurve()),
new FreeHandCon(
new BoolCurve()),
new HungerCon(
new LogisticCurve(1000f, 1.3f, -1.0f, 0.5f)),
new DistanceCon(
new QuadraticCurve(1.0f, 1.0f, 0.02f, 0.0f)),
new FoodValueCon(
new QuadraticCurve(1.0f, 0.4f, 0.0f, 0.0f)),
};
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<TargetEntityState>().SetValue(_entity);
}
}
}