Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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using Content.Server.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.Operators.Inventory
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{
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public class DropHandItemsOperator : AiOperator
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{
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private readonly IEntity _owner;
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public DropHandItemsOperator(IEntity owner)
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{
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_owner = owner;
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}
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public override Outcome Execute(float frameTime)
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{
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if (!_owner.TryGetComponent(out HandsComponent handsComponent))
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{
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return Outcome.Failed;
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}
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foreach (var item in handsComponent.GetAllHeldItems())
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{
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handsComponent.Drop(item.Owner);
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}
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return Outcome.Success;
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}
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}
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}
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