Rename SoundComponent and refactor its wrong usages. (#1036)

* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
FL-OZ
2020-05-31 12:40:36 -05:00
committed by GitHub
parent 8db5adb387
commit 53900b79e9
30 changed files with 137 additions and 97 deletions

View File

@@ -5,6 +5,9 @@ using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
@@ -13,6 +16,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
/// </summary>
public abstract class BallisticWeaponComponent : BaseProjectileWeaponComponent
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
private Chamber[] _chambers;
/// <summary>
@@ -132,7 +139,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
return true;
}
private void PlayEmptySound() => Owner.GetComponent<SoundComponent>().Play(_soundGunEmpty);
private void PlayEmptySound() => EntitySystem.Get<AudioSystem>().Play(_soundGunEmpty, Owner);
protected sealed class Chamber
{