Rename SoundComponent and refactor its wrong usages. (#1036)

* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
FL-OZ
2020-05-31 12:40:36 -05:00
committed by GitHub
parent 8db5adb387
commit 53900b79e9
30 changed files with 137 additions and 97 deletions

View File

@@ -10,6 +10,7 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
@@ -121,7 +122,7 @@ namespace Content.Server.GameObjects.Components.Research
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
var file = _random.Pick(soundCollection.PickFiles);
var audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
var audioSystem = EntitySystem.Get<AudioSystem>();
audioSystem.Play(file,Owner,AudioParams.Default);
}