Rename SoundComponent and refactor its wrong usages. (#1036)

* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
FL-OZ
2020-05-31 12:40:36 -05:00
committed by GitHub
parent 8db5adb387
commit 53900b79e9
30 changed files with 137 additions and 97 deletions

View File

@@ -8,6 +8,7 @@ using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
@@ -22,15 +23,16 @@ namespace Content.Server.GameObjects.Components.Power
[RegisterComponent]
public class PoweredLightComponent : Component, IInteractHand, IInteractUsing
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public override string Name => "PoweredLight";
private static readonly TimeSpan _thunkDelay = TimeSpan.FromSeconds(2);
private TimeSpan _lastThunk;
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
private LightBulbType BulbType = LightBulbType.Tube;
@@ -80,7 +82,7 @@ namespace Content.Server.GameObjects.Components.Power
void Burn()
{
damageableComponent.TakeDamage(DamageType.Heat, 20, Owner);
var audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
var audioSystem = EntitySystem.Get<AudioSystem>();
audioSystem.Play("/Audio/effects/lightburn.ogg", Owner);
}
@@ -174,7 +176,7 @@ namespace Content.Server.GameObjects.Components.Power
if (time > _lastThunk + _thunkDelay)
{
_lastThunk = time;
Owner.GetComponent<SoundComponent>().Play("/Audio/machines/light_tube_on.ogg", AudioParams.Default.WithVolume(-10f));
EntitySystem.Get<AudioSystem>().Play("/Audio/machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
}
}
else