Rename SoundComponent and refactor its wrong usages. (#1036)

* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
FL-OZ
2020-05-31 12:40:36 -05:00
committed by GitHub
parent 8db5adb387
commit 53900b79e9
30 changed files with 137 additions and 97 deletions

View File

@@ -1,12 +1,14 @@
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Power;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.Power
{
@@ -14,6 +16,9 @@ namespace Content.Server.GameObjects.Components.Power
[ComponentReference(typeof(IActivate))]
public sealed class ApcComponent : SharedApcComponent, IActivate
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
PowerStorageComponent Storage;
AppearanceComponent Appearance;
private PowerProviderComponent _provider;
@@ -119,7 +124,7 @@ namespace Content.Server.GameObjects.Components.Power
private void _clickSound()
{
Owner.GetComponent<SoundComponent>().Play("/Audio/machines/machine_switch.ogg", AudioParams.Default.WithVolume(-2f));
EntitySystem.Get<AudioSystem>().Play("/Audio/machines/machine_switch.ogg", AudioParams.Default.WithVolume(-2f));
}
}
}