Rename SoundComponent and refactor its wrong usages. (#1036)
* Rename `SoundComponent` and refactor its wrong usages. * Replace verbose IoC grabs with EntitySysetm.Get * unused depend Co-authored-by: FL-OZ <anotherscuffed@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -17,6 +17,7 @@ using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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@@ -89,7 +90,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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{
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base.Initialize();
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_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
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_audioSystem = EntitySystem.Get<AudioSystem>();
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_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
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Owner.TryGetComponent(out _spriteComponent);
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}
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@@ -125,7 +126,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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{
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
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var file = _robustRandom.Pick(soundCollection.PickFiles);
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_entitySystemManager.GetEntitySystem<AudioSystem>()
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EntitySystem.Get<AudioSystem>()
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.Play(file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
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}
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