Rename SoundComponent and refactor its wrong usages. (#1036)

* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
FL-OZ
2020-05-31 12:40:36 -05:00
committed by GitHub
parent 8db5adb387
commit 53900b79e9
30 changed files with 137 additions and 97 deletions

View File

@@ -8,8 +8,10 @@ using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -27,6 +29,7 @@ namespace Content.Server.GameObjects.Components.Interactable
#pragma warning disable 649
[Dependency] private readonly ISharedNotifyManager _notifyManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
[ViewVariables(VVAccess.ReadWrite)] public float Wattage { get; set; } = 10;
@@ -66,10 +69,8 @@ namespace Content.Server.GameObjects.Components.Interactable
return false;
}
if (Owner.TryGetComponent(out SoundComponent soundComponent))
{
soundComponent.Play("/Audio/items/weapons/pistol_magin.ogg");
}
EntitySystem.Get<AudioSystem>().Play("/Audio/items/weapons/pistol_magin.ogg", Owner);
Dirty();
@@ -132,10 +133,8 @@ namespace Content.Server.GameObjects.Components.Interactable
SetState(false);
Activated = false;
if (Owner.TryGetComponent(out SoundComponent soundComponent))
{
soundComponent.Play("/Audio/items/flashlight_toggle.ogg");
}
EntitySystem.Get<AudioSystem>().Play("/Audio/items/flashlight_toggle.ogg", Owner);
}
private void TurnOn(IEntity user)
@@ -146,13 +145,10 @@ namespace Content.Server.GameObjects.Components.Interactable
}
var cell = Cell;
SoundComponent soundComponent;
if (cell == null)
{
if (Owner.TryGetComponent(out soundComponent))
{
soundComponent.Play("/Audio/machines/button.ogg");
}
EntitySystem.Get<AudioSystem>().Play("/Audio/machines/button.ogg", Owner);
_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Cell missing..."));
return;
@@ -163,11 +159,7 @@ namespace Content.Server.GameObjects.Components.Interactable
// Simple enough.
if (cell.AvailableCharge(1) < Wattage)
{
if (Owner.TryGetComponent(out soundComponent))
{
soundComponent.Play("/Audio/machines/button.ogg");
}
EntitySystem.Get<AudioSystem>().Play("/Audio/machines/button.ogg", Owner);
_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Dead cell..."));
return;
}
@@ -175,10 +167,8 @@ namespace Content.Server.GameObjects.Components.Interactable
Activated = true;
SetState(true);
if (Owner.TryGetComponent(out soundComponent))
{
soundComponent.Play("/Audio/items/flashlight_toggle.ogg");
}
EntitySystem.Get<AudioSystem>().Play("/Audio/items/flashlight_toggle.ogg", Owner);
}
private void SetState(bool on)
@@ -225,10 +215,8 @@ namespace Content.Server.GameObjects.Components.Interactable
cell.Owner.Transform.GridPosition = user.Transform.GridPosition;
}
if (Owner.TryGetComponent(out SoundComponent soundComponent))
{
soundComponent.Play("/Audio/items/weapons/pistol_magout.ogg");
}
EntitySystem.Get<AudioSystem>().Play("/Audio/items/weapons/pistol_magout.ogg", Owner);
}
public override ComponentState GetComponentState()