Rename SoundComponent and refactor its wrong usages. (#1036)

* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
FL-OZ
2020-05-31 12:40:36 -05:00
committed by GitHub
parent 8db5adb387
commit 53900b79e9
30 changed files with 137 additions and 97 deletions

View File

@@ -5,7 +5,10 @@ using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
@@ -20,6 +23,7 @@ namespace Content.Server.GameObjects.Components.Fluids
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public override string Name => "Mop";
@@ -107,8 +111,7 @@ namespace Content.Server.GameObjects.Components.Fluids
return;
}
Owner.TryGetComponent(out SoundComponent soundComponent);
soundComponent?.Play(_pickupSound);
EntitySystem.Get<AudioSystem>().Play(_pickupSound, Owner);
}
}