Rename SoundComponent and refactor its wrong usages. (#1036)
* Rename `SoundComponent` and refactor its wrong usages. * Replace verbose IoC grabs with EntitySysetm.Get * unused depend Co-authored-by: FL-OZ <anotherscuffed@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -4,6 +4,7 @@ using Content.Server.Interfaces;
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using Content.Shared.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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@@ -75,7 +76,7 @@ namespace Content.Server.GameObjects.Components.Destructible
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_actSystem.HandleDestruction(Owner, true);
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if(destroySound != string.Empty)
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{
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play(destroySound, pos);
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EntitySystem.Get<AudioSystem>().Play(destroySound, pos);
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}
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