Rename SoundComponent and refactor its wrong usages. (#1036)

* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
FL-OZ
2020-05-31 12:40:36 -05:00
committed by GitHub
parent 8db5adb387
commit 53900b79e9
30 changed files with 137 additions and 97 deletions

View File

@@ -85,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Construction
}
// OK WE'RE GOOD CONSTRUCTION STARTED.
_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/deconstruct.ogg", loc);
EntitySystem.Get<AudioSystem>().Play("/Audio/items/deconstruct.ogg", loc);
if (prototype.Stages.Count == 2)
{
// Exactly 2 stages, so don't make an intermediate frame.