Rename SoundComponent and refactor its wrong usages. (#1036)

* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
FL-OZ
2020-05-31 12:40:36 -05:00
committed by GitHub
parent 8db5adb387
commit 53900b79e9
30 changed files with 137 additions and 97 deletions

View File

@@ -17,6 +17,7 @@ using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.Components.Chemistry
{
@@ -128,7 +129,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
public override void Initialize()
{
base.Initialize();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_audioSystem = EntitySystem.Get<AudioSystem>();
_chemistrySystem = _entitySystemManager.GetEntitySystem<ChemistrySystem>();
_reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
}