Rename SoundComponent and refactor its wrong usages. (#1036)

* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
FL-OZ
2020-05-31 12:40:36 -05:00
committed by GitHub
parent 8db5adb387
commit 53900b79e9
30 changed files with 137 additions and 97 deletions

View File

@@ -19,6 +19,8 @@ using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.Components.Chemistry
{
@@ -320,10 +322,9 @@ namespace Content.Server.GameObjects.Components.Chemistry
private void ClickSound()
{
if (Owner.TryGetComponent(out SoundComponent sound))
{
sound.Play("/Audio/machines/machine_switch.ogg", AudioParams.Default.WithVolume(-2f));
}
EntitySystem.Get<AudioSystem>().Play("/Audio/machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
}