* #3935 - toys properly play sounds when: Activated, Landed (after throwing) and Used in hand * #3935 - extracted BaseEmitSoundComponent * #3935 - refactored EmitSound components to use ECS * #3935 - added new components to client ignored components * #3935 - added suggested stuff for EmitSoundSystem et al. * #3935 added suggestions from PR * #3935 implemented suggestions from PR * #3935 updated namespace
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@@ -1,45 +1,15 @@
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Content.Server.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Interaction.Components
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{
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/// <summary>
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/// Simple sound emitter that emits sound on use in hand
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/// Simple sound emitter that emits sound on UseInHand
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/// </summary>
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[RegisterComponent]
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public class EmitSoundOnUseComponent : Component, IUse
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public class EmitSoundOnUseComponent : BaseEmitSoundComponent
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{
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/// <inheritdoc />
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///
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public override string Name => "EmitSoundOnUse";
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[ViewVariables(VVAccess.ReadWrite)] [DataField("sound")] public string? _soundName;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("variation")] public float _pitchVariation;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("semitoneVariation")] public int _semitoneVariation;
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!string.IsNullOrWhiteSpace(_soundName))
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{
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if (_pitchVariation > 0.0)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
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return true;
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}
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if (_semitoneVariation > 0)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioHelpers.WithSemitoneVariation(_semitoneVariation).WithVolume(-2f));
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return true;
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}
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SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioParams.Default.WithVolume(-2f));
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return true;
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}
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return false;
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}
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}
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}
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