Fixed inventory button not updating when window was closed (#304)
* Fixed inventory button not updating when window was closed * Only add the event handler once * uhhhh * UHHHHHH
This commit is contained in:
committed by
Pieter-Jan Briers
parent
73dc55d8ef
commit
534af65f7c
@@ -43,7 +43,7 @@ namespace Content.Client.GameObjects
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base.Initialize();
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base.Initialize();
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_window = new HumanInventoryWindow(_loc, _resourceCache);
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_window = new HumanInventoryWindow(_loc, _resourceCache);
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_window.OnClose += () => GameHud.InventoryButtonDown = false;
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foreach (var (slot, button) in _window.Buttons)
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foreach (var (slot, button) in _window.Buttons)
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{
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{
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button.OnPressed = AddToInventory;
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button.OnPressed = AddToInventory;
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