diff --git a/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs b/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs index fa59cf6ab9..ecc47ef5ef 100644 --- a/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs +++ b/Content.Client/GameObjects/Components/HUD/Inventory/HumanInventoryInterfaceController.cs @@ -43,7 +43,7 @@ namespace Content.Client.GameObjects base.Initialize(); _window = new HumanInventoryWindow(_loc, _resourceCache); - + _window.OnClose += () => GameHud.InventoryButtonDown = false; foreach (var (slot, button) in _window.Buttons) { button.OnPressed = AddToInventory;