Support for non-fulltile firelocks!
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@@ -210,64 +210,64 @@ namespace Content.Server.GameObjects.Components.Atmos
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private void Revalidate()
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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foreach (var indices in _invalidatedCoords.ToArray())
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{
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Revalidate(indices);
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var tile = GetTile(indices);
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if (tile == null)
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{
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tile = new TileAtmosphere(this, mapGrid.Grid.Index, indices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C});
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_tiles[indices] = tile;
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}
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if (IsSpace(indices))
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{
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tile.Air = new GasMixture(GetVolumeForCells(1));
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tile.Air.MarkImmutable();
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_tiles[indices] = tile;
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} else if (IsAirBlocked(indices))
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{
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tile.Air = null;
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}
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else
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{
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var obs = GetObstructingComponent(indices);
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if (obs != null)
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{
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if (tile.Air == null && obs.FixVacuum)
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{
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FixVacuum(tile.GridIndices);
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}
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}
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tile.Air ??= new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C};
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}
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AddActiveTile(tile);
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tile.UpdateAdjacent();
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tile.UpdateVisuals();
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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var direction = (AtmosDirection) (1 << i);
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var otherIndices = indices.Offset(direction.ToDirection());
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var otherTile = GetTile(otherIndices);
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AddActiveTile(otherTile);
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otherTile?.UpdateAdjacent(direction.GetOpposite());
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}
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}
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_invalidatedCoords.Clear();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Revalidate(MapIndices indices)
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public void UpdateAdjacentBits(MapIndices indices)
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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var tile = GetTile(indices);
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if (tile == null)
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{
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tile = new TileAtmosphere(this, mapGrid.Grid.Index, indices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C});
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_tiles[indices] = tile;
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}
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if (IsSpace(indices))
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{
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tile.Air = new GasMixture(GetVolumeForCells(1));
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tile.Air.MarkImmutable();
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_tiles[indices] = tile;
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} else if (IsAirBlocked(indices))
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{
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tile.Air = null;
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}
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else
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{
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var obs = GetObstructingComponent(indices);
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if (obs != null)
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{
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if (tile.Air == null && obs.FixVacuum)
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{
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FixVacuum(tile.GridIndices);
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}
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}
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tile.Air ??= new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C};
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}
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AddActiveTile(tile);
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tile.UpdateAdjacent();
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tile.UpdateVisuals();
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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var direction = (AtmosDirection) (1 << i);
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var otherIndices = indices.Offset(direction.ToDirection());
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var otherTile = GetTile(otherIndices);
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AddActiveTile(otherTile);
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otherTile?.UpdateAdjacent(direction.GetOpposite());
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}
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GetTile(indices)?.UpdateAdjacent();
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}
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/// <inheritdoc />
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@@ -413,10 +413,10 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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/// <inheritdoc />
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public bool IsAirBlocked(MapIndices indices)
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public bool IsAirBlocked(MapIndices indices, AtmosDirection direction = AtmosDirection.All)
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{
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var ac = GetObstructingComponent(indices);
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return ac != null && ac.AirBlocked;
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return ac != null && ac.AirBlocked && ac.AirBlockedDirection.HasFlag(direction);
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}
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/// <inheritdoc />
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