Support for non-fulltile firelocks!
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@@ -1,5 +1,6 @@
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#nullable enable
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Atmos;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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@@ -22,6 +23,8 @@ namespace Content.Server.GameObjects.Components.Atmos
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public override string Name => "Airtight";
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[ViewVariables]
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private int _airBlockedDirection;
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private bool _airBlocked = true;
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private bool _fixVacuum = false;
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@@ -33,10 +36,18 @@ namespace Content.Server.GameObjects.Components.Atmos
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{
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_airBlocked = value;
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if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
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{
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EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?.Revalidate(snapGrid.Position);
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}
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UpdatePosition();
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}
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}
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public AtmosDirection AirBlockedDirection
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{
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get => (AtmosDirection)_airBlockedDirection;
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set
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{
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_airBlockedDirection = (int) value;
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UpdatePosition();
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}
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}
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@@ -49,16 +60,16 @@ namespace Content.Server.GameObjects.Components.Atmos
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serializer.DataField(ref _airBlocked, "airBlocked", true);
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serializer.DataField(ref _fixVacuum, "fixVacuum", true);
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serializer.DataField(ref _airBlockedDirection, "airBlockedDirection", (int)AtmosDirection.All, WithFormat.Flags<AtmosDirectionFlags>());
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}
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public override void Initialize()
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{
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base.Initialize();
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// Using the SnapGrid is critical for the performance of the room builder, and thus if
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// it is absent the component will not be airtight. A warning is much easier to track
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// down than the object magically not being airtight, so log one if the SnapGrid component
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// is missing.
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// Using the SnapGrid is critical for performance, and thus if it is absent the component
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// will not be airtight. A warning is much easier to track down than the object magically
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// not being airtight, so log one if the SnapGrid component is missing.
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if (!Owner.EnsureComponent(out SnapGridComponent _))
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Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition.ToString()} didn't have a {nameof(SnapGridComponent)}");
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@@ -87,13 +98,10 @@ namespace Content.Server.GameObjects.Components.Atmos
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snapGrid.OnPositionChanged -= OnTransformMove;
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}
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if (_fixVacuum)
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{
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var mapIndices = Owner.Transform.GridPosition.ToMapIndices(_mapManager);
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EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID)?.FixVacuum(mapIndices);
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}
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UpdatePosition(_lastPosition.Item1, _lastPosition.Item2);
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UpdatePosition();
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if (_fixVacuum)
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EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(_lastPosition.Item1)?.FixVacuum(_lastPosition.Item2);
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}
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private void OnTransformMove()
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@@ -109,13 +117,18 @@ namespace Content.Server.GameObjects.Components.Atmos
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private void UpdatePosition()
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{
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var mapIndices = Owner.Transform.GridPosition.ToMapIndices(_mapManager);
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UpdatePosition(Owner.Transform.GridID, mapIndices);
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if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
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UpdatePosition(Owner.Transform.GridID, snapGrid.Position);
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}
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private void UpdatePosition(GridId gridId, MapIndices pos)
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{
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EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(gridId)?.Invalidate(pos);
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var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(gridId);
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if (gridAtmos == null) return;
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gridAtmos.UpdateAdjacentBits(pos);
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gridAtmos.Invalidate(pos);
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}
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}
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}
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