Re-implement chat in content. (#198)
* OOC is a word. * Re-implement chat in content.
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Content.Shared/Chat/ChatChannel.cs
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54
Content.Shared/Chat/ChatChannel.cs
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using System;
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namespace Content.Shared.Chat
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{
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/// <summary>
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/// Represents chat channels that the player can filter chat tabs by.
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/// </summary>
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[Flags]
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public enum ChatChannel : byte
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{
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None = 0,
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/// <summary>
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/// Chat heard by players within earshot
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/// </summary>
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Local = 1,
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/// <summary>
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/// Messages from the server
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/// </summary>
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Server = 2,
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/// <summary>
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/// Damage messages
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/// </summary>
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Damage = 4,
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/// <summary>
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/// Radio messages
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/// </summary>
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Radio = 8,
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/// <summary>
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/// Out-of-character channel
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/// </summary>
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OOC = 16,
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/// <summary>
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/// Visual events the player can see.
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/// Basically like visual_message in SS13.
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/// </summary>
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Visual = 32,
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/// <summary>
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/// Emotes
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/// </summary>
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Emotes = 64,
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/// <summary>
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/// Unspecified.
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/// </summary>
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Unspecified = 128,
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}
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}
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