Re-implement chat in content. (#198)

* OOC is a word.

* Re-implement chat in content.
This commit is contained in:
Pieter-Jan Briers
2019-04-13 09:45:09 +02:00
committed by GitHub
parent 51caae7ebe
commit 52af7d27da
25 changed files with 770 additions and 37 deletions

View File

@@ -0,0 +1,43 @@
using Content.Server.Interfaces.Chat;
using SS14.Server.Interfaces.Console;
using SS14.Server.Interfaces.Player;
using SS14.Shared.Enums;
using SS14.Shared.IoC;
namespace Content.Server.Chat
{
internal class SayCommand : IClientCommand
{
public string Command => "say";
public string Description => "Send chat messages to the local channel or a specified radio channel.";
public string Help => "say <text>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player.Status != SessionStatus.InGame || !player.AttachedEntityUid.HasValue)
return;
if (args.Length < 1)
return;
var chat = IoCManager.Resolve<IChatManager>();
var message = string.Join(" ", args);
chat.EntitySay(player.AttachedEntity, message);
}
}
internal class OOCCommand : IClientCommand
{
public string Command => "ooc";
public string Description => "Send Out of Character chat messages.";
public string Help => "ooc <text>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var chat = IoCManager.Resolve<IChatManager>();
chat.SendOOC(player, string.Join(" ", args));
}
}
}