Re-implement chat in content. (#198)
* OOC is a word. * Re-implement chat in content.
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@@ -25,9 +25,11 @@ using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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using SS14.Shared.Prototypes;
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using System;
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using Content.Client.Chat;
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using Content.Client.GameObjects.Components;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Sound;
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using Content.Client.Interfaces.Chat;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects.Components.Markers;
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using Content.Shared.GameObjects.Components.Mobs;
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@@ -124,6 +126,7 @@ namespace Content.Client
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IoCManager.Register<ISharedNotifyManager, ClientNotifyManager>();
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IoCManager.Register<IClientGameTicker, ClientGameTicker>();
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IoCManager.Register<IParallaxManager, ParallaxManager>();
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IoCManager.Register<IChatManager, ChatManager>();
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IoCManager.BuildGraph();
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IoCManager.Resolve<IParallaxManager>().LoadParallax();
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@@ -181,6 +184,7 @@ namespace Content.Client
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IoCManager.Resolve<IClientNotifyManager>().Initialize();
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IoCManager.Resolve<IClientGameTicker>().Initialize();
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IoCManager.Resolve<IOverlayManager>().AddOverlay(new ParallaxOverlay());
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IoCManager.Resolve<IChatManager>().Initialize();
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}
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public override void Update(AssemblyLoader.UpdateLevel level, float frameTime)
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