Damage on high speed effect (#18566)

This commit is contained in:
Slava0135
2023-08-02 12:32:44 +03:00
committed by GitHub
parent a7519580c0
commit 52a60f698f
2 changed files with 65 additions and 58 deletions

View File

@@ -1,33 +1,40 @@
using Content.Server.Damage.Systems;
using Content.Shared.Damage;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Damage.Components
namespace Content.Server.Damage.Components;
/// <summary>
/// Should the entity take damage / be stunned if colliding at a speed above MinimumSpeed?
/// </summary>
[RegisterComponent, Access(typeof(DamageOnHighSpeedImpactSystem))]
public sealed class DamageOnHighSpeedImpactComponent : Component
{
/// <summary>
/// Should the entity take damage / be stunned if colliding at a speed above MinimumSpeed?
/// </summary>
[RegisterComponent]
internal sealed class DamageOnHighSpeedImpactComponent : Component
{
[DataField("minimumSpeed")]
public float MinimumSpeed { get; set; } = 20f;
[DataField("factor")]
public float Factor { get; set; } = 0.5f;
[DataField("soundHit", required: true)]
public SoundSpecifier SoundHit { get; set; } = default!;
[DataField("stunChance")]
public float StunChance { get; set; } = 0.25f;
[DataField("stunMinimumDamage")]
public int StunMinimumDamage { get; set; } = 10;
[DataField("stunSeconds")]
public float StunSeconds { get; set; } = 1f;
[DataField("damageCooldown")]
public float DamageCooldown { get; set; } = 2f;
[DataField("minimumSpeed"), ViewVariables(VVAccess.ReadWrite)]
public float MinimumSpeed = 20f;
internal TimeSpan LastHit = TimeSpan.Zero;
[DataField("speedDamageFactor"), ViewVariables(VVAccess.ReadWrite)]
public float SpeedDamageFactor = 0.5f;
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
}
[DataField("soundHit", required: true), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier SoundHit = default!;
[DataField("stunChance"), ViewVariables(VVAccess.ReadWrite)]
public float StunChance = 0.25f;
[DataField("stunMinimumDamage"), ViewVariables(VVAccess.ReadWrite)]
public int StunMinimumDamage = 10;
[DataField("stunSeconds"), ViewVariables(VVAccess.ReadWrite)]
public float StunSeconds = 1f;
[DataField("damageCooldown"), ViewVariables(VVAccess.ReadWrite)]
public float DamageCooldown = 2f;
[DataField("lastHit", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan LastHit = TimeSpan.Zero;
[DataField("damage", required: true), ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
}