Stop mapping command from unsetting it's own settings if used repeatedly (#7875)
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34
Content.Client/Commands/MappingClientSideSetupCommand.cs
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34
Content.Client/Commands/MappingClientSideSetupCommand.cs
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using JetBrains.Annotations;
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using System;
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using Content.Client.Markers;
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using Robust.Client.Graphics;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Commands;
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/// <summary>
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/// Sent by mapping command to client.
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/// This is because the debug commands for some of these options are on toggles.
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/// </summary>
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[UsedImplicitly]
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internal sealed class MappingClientSideSetupCommand : IConsoleCommand
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{
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// ReSharper disable once StringLiteralTypo
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public string Command => "mappingclientsidesetup";
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public string Description => "Sets up the lighting control and such settings client-side. Sent by 'mapping' to client.";
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public string Help => "";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var mgr = IoCManager.Resolve<ILightManager>();
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if (!mgr.LockConsoleAccess)
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{
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EntitySystem.Get<MarkerSystem>().MarkersVisible = true;
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mgr.Enabled = false;
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shell.ExecuteCommand("showsubfloorforever");
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shell.ExecuteCommand("loadmapacts");
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}
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}
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}
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@@ -85,10 +85,7 @@ namespace Content.Server.GameTicking.Commands
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shell.ExecuteCommand("sudo cvar events.enabled false");
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shell.ExecuteCommand("sudo cvar events.enabled false");
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shell.ExecuteCommand($"tp 0 0 {mapId}");
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shell.ExecuteCommand($"tp 0 0 {mapId}");
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shell.RemoteExecuteCommand("showmarkers");
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shell.RemoteExecuteCommand("mappingclientsidesetup");
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shell.RemoteExecuteCommand("togglelight");
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shell.RemoteExecuteCommand("showsubfloorforever");
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shell.RemoteExecuteCommand("loadmapacts");
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mapManager.SetMapPaused(mapId, true);
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mapManager.SetMapPaused(mapId, true);
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if (args.Length == 2)
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if (args.Length == 2)
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