Cleanup more SpriteComponent warnings (part 1) (#37508)
* Cleanup warnings in PuddleSystem * Cleanup warnings in HandsSystem * Cleanup warnings in EnsnareableSystem * Cleanup warnings in ElectrocutionHUDVisualizerSystem Also simplify some if statements * Cleanup warnings in PlantHolderVisualizerSystem * Cleanup warnings in AlertLevelDisplaySystem * Cleanup warnings in TetherGunSystem * Fix error in PlantHolderVisualizerSystem * I hate var _
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@@ -8,6 +8,8 @@ namespace Content.Client.AlertLevel;
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public sealed class AlertLevelDisplaySystem : EntitySystem
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -21,26 +23,26 @@ public sealed class AlertLevelDisplaySystem : EntitySystem
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{
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return;
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}
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var layer = args.Sprite.LayerMapReserveBlank(AlertLevelDisplay.Layer);
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var layer = _sprite.LayerMapReserve((uid, args.Sprite), AlertLevelDisplay.Layer);
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if (args.AppearanceData.TryGetValue(AlertLevelDisplay.Powered, out var poweredObject))
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{
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args.Sprite.LayerSetVisible(layer, poweredObject is true);
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_sprite.LayerSetVisible((uid, args.Sprite), layer, poweredObject is true);
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}
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if (!args.AppearanceData.TryGetValue(AlertLevelDisplay.CurrentLevel, out var level))
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{
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args.Sprite.LayerSetState(layer, alertLevelDisplay.AlertVisuals.Values.First());
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_sprite.LayerSetRsiState((uid, args.Sprite), layer, alertLevelDisplay.AlertVisuals.Values.First());
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return;
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}
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if (alertLevelDisplay.AlertVisuals.TryGetValue((string) level, out var visual))
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if (alertLevelDisplay.AlertVisuals.TryGetValue((string)level, out var visual))
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{
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args.Sprite.LayerSetState(layer, visual);
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_sprite.LayerSetRsiState((uid, args.Sprite), layer, visual);
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}
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else
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{
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args.Sprite.LayerSetState(layer, alertLevelDisplay.AlertVisuals.Values.First());
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_sprite.LayerSetRsiState((uid, args.Sprite), layer, alertLevelDisplay.AlertVisuals.Values.First());
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}
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}
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}
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@@ -1,11 +1,14 @@
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using Content.Client.Botany.Components;
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using Content.Shared.Botany;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Client.Botany;
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public sealed class PlantHolderVisualizerSystem : VisualizerSystem<PlantHolderVisualsComponent>
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -17,8 +20,8 @@ public sealed class PlantHolderVisualizerSystem : VisualizerSystem<PlantHolderVi
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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sprite.LayerMapReserveBlank(PlantHolderLayers.Plant);
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sprite.LayerSetVisible(PlantHolderLayers.Plant, false);
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_sprite.LayerMapReserve((uid, sprite), PlantHolderLayers.Plant);
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_sprite.LayerSetVisible((uid, sprite), PlantHolderLayers.Plant, false);
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}
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protected override void OnAppearanceChange(EntityUid uid, PlantHolderVisualsComponent component, ref AppearanceChangeEvent args)
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@@ -31,12 +34,12 @@ public sealed class PlantHolderVisualizerSystem : VisualizerSystem<PlantHolderVi
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{
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var valid = !string.IsNullOrWhiteSpace(state);
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args.Sprite.LayerSetVisible(PlantHolderLayers.Plant, valid);
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_sprite.LayerSetVisible((uid, args.Sprite), PlantHolderLayers.Plant, valid);
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if (valid)
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{
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args.Sprite.LayerSetRSI(PlantHolderLayers.Plant, rsi);
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args.Sprite.LayerSetState(PlantHolderLayers.Plant, state);
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_sprite.LayerSetRsi((uid, args.Sprite), PlantHolderLayers.Plant, new ResPath(rsi));
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_sprite.LayerSetRsiState((uid, args.Sprite), PlantHolderLayers.Plant, state);
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}
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}
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}
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@@ -11,6 +11,7 @@ namespace Content.Client.Electrocution;
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public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<ElectrocutionHUDVisualsComponent>
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{
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[Dependency] private readonly IPlayerManager _playerMan = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -53,15 +54,12 @@ public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<Electroc
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private void ShowHUD()
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{
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var electrifiedQuery = AllEntityQuery<ElectrocutionHUDVisualsComponent, AppearanceComponent, SpriteComponent>();
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while (electrifiedQuery.MoveNext(out var uid, out var _, out var appearanceComp, out var spriteComp))
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while (electrifiedQuery.MoveNext(out var uid, out _, out var appearanceComp, out var spriteComp))
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{
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if (!AppearanceSystem.TryGetData<bool>(uid, ElectrifiedVisuals.IsElectrified, out var electrified, appearanceComp))
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continue;
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if (electrified)
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spriteComp.LayerSetVisible(ElectrifiedLayers.HUD, true);
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else
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spriteComp.LayerSetVisible(ElectrifiedLayers.HUD, false);
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_sprite.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, electrified);
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}
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}
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@@ -70,10 +68,9 @@ public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<Electroc
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private void RemoveHUD()
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{
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var electrifiedQuery = AllEntityQuery<ElectrocutionHUDVisualsComponent, AppearanceComponent, SpriteComponent>();
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while (electrifiedQuery.MoveNext(out var uid, out var _, out var appearanceComp, out var spriteComp))
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while (electrifiedQuery.MoveNext(out var uid, out _, out _, out var spriteComp))
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{
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spriteComp.LayerSetVisible(ElectrifiedLayers.HUD, false);
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_sprite.LayerSetVisible((uid, spriteComp), ElectrifiedLayers.HUD, false);
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}
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}
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@@ -87,9 +84,6 @@ public sealed class ElectrocutionHUDVisualizerSystem : VisualizerSystem<Electroc
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return;
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var player = _playerMan.LocalEntity;
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if (electrified && HasComp<ShowElectrocutionHUDComponent>(player))
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args.Sprite.LayerSetVisible(ElectrifiedLayers.HUD, true);
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else
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args.Sprite.LayerSetVisible(ElectrifiedLayers.HUD, false);
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_sprite.LayerSetVisible((uid, args.Sprite), ElectrifiedLayers.HUD, electrified && HasComp<ShowElectrocutionHUDComponent>(player));
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}
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}
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@@ -1,12 +1,14 @@
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using Content.Shared.Ensnaring;
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using Content.Shared.Ensnaring.Components;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Client.Ensnaring;
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public sealed class EnsnareableSystem : SharedEnsnareableSystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -19,25 +21,25 @@ public sealed class EnsnareableSystem : SharedEnsnareableSystem
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{
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base.OnEnsnareInit(ent, ref args);
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if(!TryComp<SpriteComponent>(ent.Owner, out var sprite))
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if (!TryComp<SpriteComponent>(ent.Owner, out var sprite))
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return;
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// TODO remove this, this should just be in yaml.
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sprite.LayerMapReserveBlank(EnsnaredVisualLayers.Ensnared);
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_sprite.LayerMapReserve((ent.Owner, sprite), EnsnaredVisualLayers.Ensnared);
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}
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private void OnAppearanceChange(EntityUid uid, EnsnareableComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null || !args.Sprite.LayerMapTryGet(EnsnaredVisualLayers.Ensnared, out var layer))
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if (args.Sprite == null || !_sprite.LayerMapTryGet((uid, args.Sprite), EnsnaredVisualLayers.Ensnared, out var layer, false))
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return;
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if (_appearance.TryGetData<bool>(uid, EnsnareableVisuals.IsEnsnared, out var isEnsnared, args.Component))
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{
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if (component.Sprite != null)
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{
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args.Sprite.LayerSetRSI(layer, component.Sprite);
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args.Sprite.LayerSetState(layer, component.State);
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args.Sprite.LayerSetVisible(layer, isEnsnared);
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_sprite.LayerSetRsi((uid, args.Sprite), layer, new ResPath(component.Sprite));
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_sprite.LayerSetRsiState((uid, args.Sprite), layer, component.State);
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_sprite.LayerSetVisible((uid, args.Sprite), layer, isEnsnared);
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}
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}
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}
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@@ -10,6 +10,7 @@ namespace Content.Client.Fluids;
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public sealed class PuddleSystem : SharedPuddleSystem
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{
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[Dependency] private readonly IconSmoothSystem _smooth = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -27,7 +28,7 @@ public sealed class PuddleSystem : SharedPuddleSystem
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if (args.AppearanceData.TryGetValue(PuddleVisuals.CurrentVolume, out var volumeObj))
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{
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volume = (float) volumeObj;
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volume = (float)volumeObj;
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}
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// Update smoothing and sprite based on volume.
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@@ -35,19 +36,19 @@ public sealed class PuddleSystem : SharedPuddleSystem
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{
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if (volume < LowThreshold)
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{
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args.Sprite.LayerSetState(0, $"{smooth.StateBase}a");
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_sprite.LayerSetRsiState((uid, args.Sprite), 0, $"{smooth.StateBase}a");
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_smooth.SetEnabled(uid, false, smooth);
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}
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else if (volume < MediumThreshold)
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{
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args.Sprite.LayerSetState(0, $"{smooth.StateBase}b");
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_sprite.LayerSetRsiState((uid, args.Sprite), 0, $"{smooth.StateBase}b");
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_smooth.SetEnabled(uid, false, smooth);
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}
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else
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{
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if (!smooth.Enabled)
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{
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args.Sprite.LayerSetState(0, $"{smooth.StateBase}0");
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_sprite.LayerSetRsiState((uid, args.Sprite), 0, $"{smooth.StateBase}0");
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_smooth.SetEnabled(uid, true, smooth);
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_smooth.DirtyNeighbours(uid);
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}
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@@ -58,12 +59,12 @@ public sealed class PuddleSystem : SharedPuddleSystem
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if (args.AppearanceData.TryGetValue(PuddleVisuals.SolutionColor, out var colorObj))
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{
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var color = (Color) colorObj;
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args.Sprite.Color = color * baseColor;
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var color = (Color)colorObj;
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_sprite.SetColor((uid, args.Sprite), color * baseColor);
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}
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else
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{
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args.Sprite.Color *= baseColor;
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_sprite.SetColor((uid, args.Sprite), args.Sprite.Color * baseColor);
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}
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}
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@@ -17,6 +17,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.Hands.Systems
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{
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@@ -28,6 +29,7 @@ namespace Content.Client.Hands.Systems
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly StrippableSystem _stripSys = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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[Dependency] private readonly ExamineSystem _examine = default!;
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[Dependency] private readonly DisplacementMapSystem _displacement = default!;
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@@ -297,7 +299,7 @@ namespace Content.Client.Hands.Systems
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{
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foreach (var key in revealedLayers)
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{
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sprite.RemoveLayer(key);
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_sprite.RemoveLayer((uid, sprite), key);
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}
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revealedLayers.Clear();
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@@ -333,7 +335,7 @@ namespace Content.Client.Hands.Systems
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continue;
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}
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var index = sprite.LayerMapReserveBlank(key);
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var index = _sprite.LayerMapReserve((uid, sprite), key);
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// In case no RSI is given, use the item's base RSI as a default. This cuts down on a lot of unnecessary yaml entries.
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if (layerData.RsiPath == null
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@@ -341,12 +343,12 @@ namespace Content.Client.Hands.Systems
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&& sprite[index].Rsi == null)
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{
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if (TryComp<ItemComponent>(held, out var itemComponent) && itemComponent.RsiPath != null)
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sprite.LayerSetRSI(index, itemComponent.RsiPath);
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_sprite.LayerSetRsi((uid, sprite), index, new ResPath(itemComponent.RsiPath));
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else if (TryComp(held, out SpriteComponent? clothingSprite))
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sprite.LayerSetRSI(index, clothingSprite.BaseRSI);
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_sprite.LayerSetRsi((uid, sprite), index, clothingSprite.BaseRSI);
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}
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sprite.LayerSetData(index, layerData);
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_sprite.LayerSetData((uid, sprite), index, layerData);
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// Add displacement maps
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var displacement = hand.Location switch
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@@ -17,6 +17,7 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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[Dependency] private readonly IOverlayManager _overlay = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly MapSystem _mapSystem = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -33,7 +34,7 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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if (!TryComp<SpriteComponent>(component.Tethered, out var sprite))
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return;
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sprite.Color = component.LineColor;
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_sprite.SetColor((component.Tethered.Value, sprite), component.LineColor);
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}
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public override void Shutdown()
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@@ -58,7 +59,7 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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var player = _player.LocalEntity;
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if (player == null ||
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!TryGetTetherGun(player.Value, out var gunUid, out var gun) ||
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!TryGetTetherGun(player.Value, out _, out var gun) ||
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gun.TetherEntity == null)
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{
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return;
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@@ -81,11 +82,11 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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coords = TransformSystem.ToCoordinates(_mapSystem.GetMap(mouseWorldPos.MapId), mouseWorldPos);
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}
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const float BufferDistance = 0.1f;
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const float bufferDistance = 0.1f;
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if (TryComp(gun.TetherEntity, out TransformComponent? tetherXform) &&
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tetherXform.Coordinates.TryDistance(EntityManager, TransformSystem, coords, out var distance) &&
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distance < BufferDistance)
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distance < bufferDistance)
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{
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return;
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}
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@@ -105,11 +106,11 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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if (TryComp<ForceGunComponent>(component.Tetherer, out var force))
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{
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sprite.Color = force.LineColor;
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_sprite.SetColor((uid, sprite), force.LineColor);
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}
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else if (TryComp<TetherGunComponent>(component.Tetherer, out var tether))
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{
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sprite.Color = tether.LineColor;
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_sprite.SetColor((uid, sprite), tether.LineColor);
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}
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}
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@@ -118,6 +119,6 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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sprite.Color = Color.White;
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_sprite.SetColor((uid, sprite), Color.White);
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}
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}
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Reference in New Issue
Block a user