Cleanup more SpriteComponent warnings (part 1) (#37508)
* Cleanup warnings in PuddleSystem * Cleanup warnings in HandsSystem * Cleanup warnings in EnsnareableSystem * Cleanup warnings in ElectrocutionHUDVisualizerSystem Also simplify some if statements * Cleanup warnings in PlantHolderVisualizerSystem * Cleanup warnings in AlertLevelDisplaySystem * Cleanup warnings in TetherGunSystem * Fix error in PlantHolderVisualizerSystem * I hate var _
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@@ -17,6 +17,7 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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[Dependency] private readonly IOverlayManager _overlay = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly MapSystem _mapSystem = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -33,7 +34,7 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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if (!TryComp<SpriteComponent>(component.Tethered, out var sprite))
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return;
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sprite.Color = component.LineColor;
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_sprite.SetColor((component.Tethered.Value, sprite), component.LineColor);
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}
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public override void Shutdown()
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@@ -58,7 +59,7 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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var player = _player.LocalEntity;
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if (player == null ||
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!TryGetTetherGun(player.Value, out var gunUid, out var gun) ||
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!TryGetTetherGun(player.Value, out _, out var gun) ||
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gun.TetherEntity == null)
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{
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return;
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@@ -81,11 +82,11 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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coords = TransformSystem.ToCoordinates(_mapSystem.GetMap(mouseWorldPos.MapId), mouseWorldPos);
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}
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const float BufferDistance = 0.1f;
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const float bufferDistance = 0.1f;
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if (TryComp(gun.TetherEntity, out TransformComponent? tetherXform) &&
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tetherXform.Coordinates.TryDistance(EntityManager, TransformSystem, coords, out var distance) &&
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distance < BufferDistance)
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distance < bufferDistance)
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{
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return;
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}
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@@ -105,11 +106,11 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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if (TryComp<ForceGunComponent>(component.Tetherer, out var force))
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{
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sprite.Color = force.LineColor;
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_sprite.SetColor((uid, sprite), force.LineColor);
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}
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else if (TryComp<TetherGunComponent>(component.Tetherer, out var tether))
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{
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sprite.Color = tether.LineColor;
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_sprite.SetColor((uid, sprite), tether.LineColor);
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}
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}
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@@ -118,6 +119,6 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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sprite.Color = Color.White;
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_sprite.SetColor((uid, sprite), Color.White);
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}
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}
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