A bunch of AttachedEntity bullshit

This commit is contained in:
metalgearsloth
2021-12-06 15:39:46 +11:00
parent 215cae5655
commit 525297c5fe
58 changed files with 135 additions and 133 deletions

View File

@@ -31,13 +31,13 @@ namespace Content.Server.Damage.Commands
return;
}
if (player.AttachedEntity == null)
if (player.AttachedEntity == default)
{
shell.WriteLine("An entity needs to be specified when you aren't attached to an entity.");
return;
}
entity = player.AttachedEntity.Value;
entity = player.AttachedEntity;
break;
case 1:
if (!EntityUid.TryParse(args[0], out var id))