A bunch of AttachedEntity bullshit
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@@ -25,7 +25,7 @@ namespace Content.Server.Chat.Commands
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return;
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}
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if (player.Status != SessionStatus.InGame || !player.AttachedEntity.HasValue)
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if (player.Status != SessionStatus.InGame || player.AttachedEntity == default)
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return;
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if (args.Length < 1)
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