A bunch of AttachedEntity bullshit

This commit is contained in:
metalgearsloth
2021-12-06 15:39:46 +11:00
parent 215cae5655
commit 525297c5fe
58 changed files with 135 additions and 133 deletions

View File

@@ -24,12 +24,12 @@ namespace Content.Server.Body.Components
var session = actor.PlayerSession;
if (session.AttachedEntity == null)
if (session.AttachedEntity == default)
{
return;
}
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(session.AttachedEntity.Value, out SharedBodyComponent? body))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(session.AttachedEntity, out SharedBodyComponent? body))
{
var state = InterfaceState(body);
UserInterface?.SetState(state);