A bunch of AttachedEntity bullshit
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@@ -30,8 +30,8 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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Assert.NotNull(playerEnt);
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var alertsComponent = IoCManager.Resolve<IEntityManager>().GetComponent<ServerAlertsComponent>(playerEnt!.Value);
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Assert.That(playerEnt != default);
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var alertsComponent = IoCManager.Resolve<IEntityManager>().GetComponent<ServerAlertsComponent>(playerEnt);
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Assert.NotNull(alertsComponent);
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// show 2 alerts
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@@ -70,8 +70,8 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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Assert.NotNull(playerEnt);
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var alertsComponent = IoCManager.Resolve<IEntityManager>().GetComponent<ServerAlertsComponent>(playerEnt!.Value);
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Assert.That(playerEnt != default);
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var alertsComponent = IoCManager.Resolve<IEntityManager>().GetComponent<ServerAlertsComponent>(playerEnt);
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Assert.NotNull(alertsComponent);
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alertsComponent.ClearAlert(AlertType.Debug1);
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