A bunch of AttachedEntity bullshit

This commit is contained in:
metalgearsloth
2021-12-06 15:39:46 +11:00
parent 215cae5655
commit 525297c5fe
58 changed files with 135 additions and 133 deletions

View File

@@ -30,8 +30,8 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await server.WaitAssertion(() =>
{
var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
Assert.NotNull(playerEnt);
var alertsComponent = IoCManager.Resolve<IEntityManager>().GetComponent<ServerAlertsComponent>(playerEnt!.Value);
Assert.That(playerEnt != default);
var alertsComponent = IoCManager.Resolve<IEntityManager>().GetComponent<ServerAlertsComponent>(playerEnt);
Assert.NotNull(alertsComponent);
// show 2 alerts
@@ -70,8 +70,8 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await server.WaitAssertion(() =>
{
var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
Assert.NotNull(playerEnt);
var alertsComponent = IoCManager.Resolve<IEntityManager>().GetComponent<ServerAlertsComponent>(playerEnt!.Value);
Assert.That(playerEnt != default);
var alertsComponent = IoCManager.Resolve<IEntityManager>().GetComponent<ServerAlertsComponent>(playerEnt);
Assert.NotNull(alertsComponent);
alertsComponent.ClearAlert(AlertType.Debug1);