Kill bobby 2.0 (#6023)

This commit is contained in:
mirrorcult
2022-01-04 02:17:39 -07:00
committed by GitHub
parent 0a626353ab
commit 5249ea057a
44 changed files with 69 additions and 1848 deletions

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@@ -1,5 +1,4 @@
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Robust.Shared.GameObjects;
namespace Content.Client.Body.Components

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@@ -1,11 +0,0 @@
using Content.Shared.Body.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.Body.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedMechanismComponent))]
public class MechanismComponent : SharedMechanismComponent
{
}
}

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@@ -161,7 +161,7 @@ namespace Content.Client.Body.UI
UpdateMechanismBox(_currentBodyPart?.Mechanisms.ElementAt(args.ItemIndex));
}
private void UpdateMechanismBox(SharedMechanismComponent? mechanism)
private void UpdateMechanismBox(MechanismComponent? mechanism)
{
// TODO BODY Improve UI
if (mechanism == null)

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@@ -1,85 +0,0 @@
using Content.Shared.Body.Surgery;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Body.UI
{
// TODO BODY Make window close if target or surgery tool gets too far away from user.
/// <summary>
/// Generic client-side UI list popup that allows users to choose from an option
/// of limbs or organs to operate on.
/// </summary>
[UsedImplicitly]
public class SurgeryBoundUserInterface : BoundUserInterface
{
private SurgeryWindow? _window;
public SurgeryBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { }
protected override void Open()
{
_window = new SurgeryWindow();
_window.OpenCentered();
_window.OnClose += Close;
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
switch (message)
{
case RequestBodyPartSurgeryUIMessage msg:
HandleBodyPartRequest(msg);
break;
case RequestMechanismSurgeryUIMessage msg:
HandleMechanismRequest(msg);
break;
case RequestBodyPartSlotSurgeryUIMessage msg:
HandleBodyPartSlotRequest(msg);
break;
}
}
private void HandleBodyPartRequest(RequestBodyPartSurgeryUIMessage msg)
{
_window?.BuildDisplay(msg.Targets, BodyPartSelectedCallback);
}
private void HandleMechanismRequest(RequestMechanismSurgeryUIMessage msg)
{
_window?.BuildDisplay(msg.Targets, MechanismSelectedCallback);
}
private void HandleBodyPartSlotRequest(RequestBodyPartSlotSurgeryUIMessage msg)
{
_window?.BuildDisplay(msg.Targets, BodyPartSlotSelectedCallback);
}
private void BodyPartSelectedCallback(int selectedOptionData)
{
SendMessage(new ReceiveBodyPartSurgeryUIMessage(selectedOptionData));
}
private void MechanismSelectedCallback(int selectedOptionData)
{
SendMessage(new ReceiveMechanismSurgeryUIMessage(selectedOptionData));
}
private void BodyPartSlotSelectedCallback(int selectedOptionData)
{
SendMessage(new ReceiveBodyPartSlotSurgeryUIMessage(selectedOptionData));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
}
}

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@@ -1,137 +0,0 @@
using System;
using System.Collections.Generic;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Body.UI
{
public class SurgeryWindow : SS14Window
{
public delegate void OptionSelectedCallback(int selectedOptionData);
private readonly BoxContainer _optionsBox;
private OptionSelectedCallback? _optionSelectedCallback;
public SurgeryWindow()
{
MinSize = SetSize = (300, 400);
Title = Loc.GetString("surgery-window-title");
RectClipContent = true;
var vSplitContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Children =
{
new ScrollContainer
{
VerticalExpand = true,
HorizontalExpand = true,
HScrollEnabled = true,
VScrollEnabled = true,
Children =
{
(_optionsBox = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
HorizontalExpand = true
})
}
}
}
};
Contents.AddChild(vSplitContainer);
}
public void BuildDisplay(Dictionary<string, int> data, OptionSelectedCallback callback)
{
_optionsBox.DisposeAllChildren();
_optionSelectedCallback = callback;
foreach (var (displayText, callbackData) in data)
{
var button = new SurgeryButton(callbackData);
button.SetOnToggleBehavior(OnButtonPressed);
button.SetDisplayText(Loc.GetString(displayText));
_optionsBox.AddChild(button);
}
}
private void OnButtonPressed(BaseButton.ButtonEventArgs args)
{
if (args.Button.Parent is SurgeryButton surgery)
{
_optionSelectedCallback?.Invoke(surgery.CallbackData);
}
}
}
class SurgeryButton : PanelContainer
{
public Button Button { get; }
private SpriteView SpriteView { get; }
private Label DisplayText { get; }
public int CallbackData { get; }
public SurgeryButton(int callbackData)
{
CallbackData = callbackData;
Button = new Button
{
HorizontalExpand = true,
VerticalExpand = true,
ToggleMode = true,
MouseFilter = MouseFilterMode.Stop
};
AddChild(Button);
AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
(SpriteView = new SpriteView
{
MinSize = new Vector2(32.0f, 32.0f)
}),
(DisplayText = new Label
{
VerticalAlignment = VAlignment.Center,
Text = Loc.GetString("surgery-window-not-available-button-text"),
}),
(new Control
{
HorizontalExpand = true
})
}
});
}
public void SetDisplayText(string text)
{
DisplayText.Text = text;
}
public void SetOnToggleBehavior(Action<BaseButton.ButtonToggledEventArgs> behavior)
{
Button.OnToggled += behavior;
}
public void SetSprite()
{
//button.SpriteView.Sprite = sprite;
}
}
}

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@@ -17,7 +17,7 @@ namespace Content.Client.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
var mechanisms = entityManager.EntityQuery<SharedMechanismComponent>(true);
var mechanisms = entityManager.EntityQuery<MechanismComponent>(true);
foreach (var mechanism in mechanisms)
{

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@@ -19,7 +19,7 @@ namespace Content.Client.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
var mechanisms = entityManager.EntityQuery<SharedMechanismComponent>(true);
var mechanisms = entityManager.EntityQuery<MechanismComponent>(true);
foreach (var mechanism in mechanisms)
{

View File

@@ -121,7 +121,6 @@ namespace Content.Client.Entry
"Cable",
"StressTestMovement",
"Toys",
"SurgeryTool",
"EmitSoundOnThrow",
"Salvage",
"SalvageMagnet",
@@ -251,7 +250,6 @@ namespace Content.Client.Entry
"MachineFrame",
"MachineBoard",
"ChemicalAmmo",
"BiologicalSurgeryData",
"CargoTelepad",
"TraitorDeathMatchRedemption",
"GlassBeaker",

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@@ -1,5 +1,6 @@
using Content.Server.Body.Components;
using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

View File

@@ -1,5 +1,6 @@
using Content.Server.Body.Components;
using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

View File

@@ -1,4 +1,3 @@
using Content.Server.Ghost;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
@@ -16,8 +15,7 @@ namespace Content.Server.Body.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedBodyComponent))]
[ComponentReference(typeof(IGhostOnMove))]
public class BodyComponent : SharedBodyComponent, IGhostOnMove
public class BodyComponent : SharedBodyComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;

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@@ -1,50 +1,34 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.UserInterface;
using Content.Shared.Body.Components;
using Content.Shared.Body.Surgery;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Random.Helpers;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedBodyPartComponent))]
public class BodyPartComponent : SharedBodyPartComponent, IAfterInteract
public class BodyPartComponent : SharedBodyPartComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;
private readonly Dictionary<int, object> _optionsCache = new();
private SharedBodyComponent? _owningBodyCache;
private int _idHash;
private EntityUid? _surgeonCache;
private Container _mechanismContainer = default!;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key);
public override bool CanAddMechanism(SharedMechanismComponent mechanism)
public override bool CanAddMechanism(MechanismComponent mechanism)
{
return base.CanAddMechanism(mechanism) &&
_mechanismContainer.CanInsert(mechanism.Owner);
}
protected override void OnAddMechanism(SharedMechanismComponent mechanism)
protected override void OnAddMechanism(MechanismComponent mechanism)
{
base.OnAddMechanism(mechanism);
_mechanismContainer.Insert(mechanism.Owner);
}
protected override void OnRemoveMechanism(SharedMechanismComponent mechanism)
protected override void OnRemoveMechanism(MechanismComponent mechanism)
{
base.OnRemoveMechanism(mechanism);
@@ -65,156 +49,14 @@ namespace Content.Server.Body.Components
{
var entity = _entMan.SpawnEntity(mechanismId, _entMan.GetComponent<TransformComponent>(Owner).MapPosition);
if (!_entMan.TryGetComponent(entity, out SharedMechanismComponent? mechanism))
if (!_entMan.TryGetComponent(entity, out MechanismComponent? mechanism))
{
Logger.Error($"Entity {mechanismId} does not have a {nameof(SharedMechanismComponent)} component.");
Logger.Error($"Entity {mechanismId} does not have a {nameof(MechanismComponent)} component.");
continue;
}
TryAddMechanism(mechanism, true);
}
}
protected override void Startup()
{
base.Startup();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUIMessage;
}
foreach (var mechanism in Mechanisms)
{
mechanism.Dirty();
}
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
// TODO BODY
if (eventArgs.Target == null)
{
return false;
}
CloseAllSurgeryUIs();
_optionsCache.Clear();
_surgeonCache = null;
_owningBodyCache = null;
if (_entMan.TryGetComponent(eventArgs.Target.Value, out SharedBodyComponent? body))
{
SendSlots(eventArgs, body);
}
return true;
}
private void SendSlots(AfterInteractEventArgs eventArgs, SharedBodyComponent body)
{
// Create dictionary to send to client (text to be shown : data sent back if selected)
var toSend = new Dictionary<string, int>();
// Here we are trying to grab a list of all empty BodySlots adjacent to an existing BodyPart that can be
// attached to. i.e. an empty left hand slot, connected to an occupied left arm slot would be valid.
foreach (var slot in body.EmptySlots)
{
if (slot.PartType != PartType)
{
continue;
}
foreach (var connection in slot.Connections)
{
if (connection.Part == null ||
!connection.Part.CanAttachPart(this))
{
continue;
}
_optionsCache.Add(_idHash, slot);
toSend.Add(slot.Id, _idHash++);
}
}
if (_optionsCache.Count > 0)
{
OpenSurgeryUI(_entMan.GetComponent<ActorComponent>(eventArgs.User).PlayerSession);
BodyPartSlotRequest(_entMan.GetComponent<ActorComponent>(eventArgs.User).PlayerSession,
toSend);
_surgeonCache = eventArgs.User;
_owningBodyCache = body;
}
else // If surgery cannot be performed, show message saying so.
{
eventArgs.Target?.PopupMessage(eventArgs.User,
Loc.GetString("bodypart-component-no-way-to-install-message", ("partName", Owner)));
}
}
/// <summary>
/// Called after the client chooses from a list of possible
/// BodyPartSlots to install the limb on.
/// </summary>
private void ReceiveBodyPartSlot(int key)
{
if (_surgeonCache == null ||
!_entMan.TryGetComponent(_surgeonCache.Value, out ActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.PlayerSession);
if (_owningBodyCache == null)
{
return;
}
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!_optionsCache.TryGetValue(key, out var targetObject))
{
_owningBodyCache.Owner.PopupMessage(_surgeonCache.Value,
Loc.GetString("bodypart-component-no-way-to-attach-message", ("partName", Owner)));
}
var target = (string) targetObject!;
var message = _owningBodyCache.TryAddPart(target, this)
? Loc.GetString("bodypart-component-attach-success-message",("partName", Owner))
: Loc.GetString("bodypart-component-attach-fail-message",("partName", Owner));
_owningBodyCache.Owner.PopupMessage(_surgeonCache.Value, message);
}
private void OpenSurgeryUI(IPlayerSession session)
{
UserInterface?.Open(session);
}
private void BodyPartSlotRequest(IPlayerSession session, Dictionary<string, int> options)
{
UserInterface?.SendMessage(new RequestBodyPartSlotSurgeryUIMessage(options), session);
}
private void CloseSurgeryUI(IPlayerSession session)
{
UserInterface?.Close(session);
}
private void CloseAllSurgeryUIs()
{
UserInterface?.CloseAll();
}
private void OnUIMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case ReceiveBodyPartSlotSurgeryUIMessage msg:
ReceiveBodyPartSlot(msg.SelectedOptionId);
break;
}
}
}
}

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@@ -1,161 +0,0 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.UserInterface;
using Content.Shared.Body.Components;
using Content.Shared.Body.Surgery;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedMechanismComponent))]
public class MechanismComponent : SharedMechanismComponent, IAfterInteract
{
[Dependency] private readonly IEntityManager _entities = default!;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key);
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUIMessage;
}
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return false;
}
CloseAllSurgeryUIs();
OptionsCache.Clear();
PerformerCache = null;
BodyCache = null;
if (_entities.TryGetComponent(eventArgs.Target.Value, out SharedBodyComponent? body))
{
SendBodyPartListToUser(eventArgs, body);
}
else if (_entities.TryGetComponent<SharedBodyPartComponent?>(eventArgs.Target.Value, out var part))
{
DebugTools.AssertNotNull(part);
if (!part.TryAddMechanism(this))
{
eventArgs.Target.Value.PopupMessage(eventArgs.User, Loc.GetString("mechanism-component-cannot-fit-message"));
}
}
return true;
}
private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, SharedBodyComponent body)
{
// Create dictionary to send to client (text to be shown : data sent back if selected)
var toSend = new Dictionary<string, int>();
foreach (var (part, slot) in body.Parts)
{
// For each limb in the target, add it to our cache if it is a valid option.
if (part.CanAddMechanism(this))
{
OptionsCache.Add(IdHash, slot);
toSend.Add(part + ": " + part.Name, IdHash++);
}
}
if (OptionsCache.Count > 0 &&
_entities.TryGetComponent(eventArgs.User, out ActorComponent? actor))
{
OpenSurgeryUI(actor.PlayerSession);
UpdateSurgeryUIBodyPartRequest(actor.PlayerSession, toSend);
PerformerCache = eventArgs.User;
BodyCache = body;
}
else // If surgery cannot be performed, show message saying so.
{
eventArgs.Target?.PopupMessage(eventArgs.User,
Loc.GetString("mechanism-component-no-way-to-install-message", ("partName", Name: _entities.GetComponent<MetaDataComponent>(Owner).EntityName)));
}
}
/// <summary>
/// Called after the client chooses from a list of possible BodyParts that can be operated on.
/// </summary>
private void HandleReceiveBodyPart(int key)
{
if (PerformerCache == null ||
!_entities.TryGetComponent(PerformerCache.Value, out ActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.PlayerSession);
if (BodyCache == null)
{
return;
}
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!OptionsCache.TryGetValue(key, out var targetObject))
{
BodyCache.Owner.PopupMessage(PerformerCache.Value,
Loc.GetString("mechanism-component-no-useful-way-to-use-message",("partName", Name: _entities.GetComponent<MetaDataComponent>(Owner).EntityName)));
return;
}
var target = (SharedBodyPartComponent) targetObject;
var message = target.TryAddMechanism(this)
? Loc.GetString("mechanism-component-jam-inside-message",("ownerName", Owner),("them", PerformerCache))
: Loc.GetString("mechanism-component-cannot-fit-message");
BodyCache.Owner.PopupMessage(PerformerCache.Value, message);
// TODO: {1:theName}
}
private void OpenSurgeryUI(IPlayerSession session)
{
UserInterface?.Open(session);
}
private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
{
UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
}
private void CloseSurgeryUI(IPlayerSession session)
{
UserInterface?.Close(session);
}
private void CloseAllSurgeryUIs()
{
UserInterface?.CloseAll();
}
private void OnUIMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case ReceiveBodyPartSurgeryUIMessage msg:
HandleReceiveBodyPart(msg.SelectedOptionId);
break;
}
}
}
}

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@@ -1,372 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Content.Server.DoAfter;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Body.Surgery;
using Content.Shared.Popups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using static Content.Shared.Body.Surgery.ISurgeryData;
namespace Content.Server.Body.Surgery
{
/// <summary>
/// Data class representing the surgery state of a biological entity.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(ISurgeryData))]
public class BiologicalSurgeryDataComponent : Component, ISurgeryData
{
[Dependency] private readonly IEntityManager _entMan = default!;
public override string Name => "BiologicalSurgeryData";
private readonly HashSet<SharedMechanismComponent> _disconnectedOrgans = new();
private bool SkinOpened { get; set; }
private bool SkinRetracted { get; set; }
private bool VesselsClamped { get; set; }
public SharedBodyPartComponent? Parent => _entMan.GetComponentOrNull<SharedBodyPartComponent>(Owner);
public BodyPartType? ParentType => Parent?.PartType;
private void AddDisconnectedOrgan(SharedMechanismComponent mechanism)
{
if (_disconnectedOrgans.Add(mechanism))
{
Dirty();
}
}
private void RemoveDisconnectedOrgan(SharedMechanismComponent mechanism)
{
if (_disconnectedOrgans.Remove(mechanism))
{
Dirty();
}
}
private async Task<bool> SurgeryDoAfter(EntityUid performer)
{
if (!_entMan.HasComponent<DoAfterComponent>(performer))
{
return true;
}
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var target = Parent?.Body?.Owner ?? Owner;
var args = new DoAfterEventArgs(performer, 3, target: target)
{
BreakOnUserMove = true,
BreakOnTargetMove = true
};
return await doAfterSystem.WaitDoAfter(args) == DoAfterStatus.Finished;
}
private bool HasIncisionNotClamped()
{
return SkinOpened && !VesselsClamped;
}
private bool HasClampedIncisionNotRetracted()
{
return SkinOpened && VesselsClamped && !SkinRetracted;
}
private bool HasFullyOpenIncision()
{
return SkinOpened && VesselsClamped && SkinRetracted;
}
public string GetDescription()
{
if (Parent == null)
{
return string.Empty;
}
var toReturn = new StringBuilder();
if (HasIncisionNotClamped())
{
toReturn.Append(Loc.GetString("biological-surgery-data-component-has-incision-not-clamped-message",
("owner", Owner),("bodyPart", Parent.Name)));
}
else if (HasClampedIncisionNotRetracted())
{
toReturn.AppendLine(Loc.GetString("biological-surgery-data-component-has-clamped-incision-not-retracted-message",
("owner", Owner),("bodyPary", Parent.Name)));
}
else if (HasFullyOpenIncision())
{
toReturn.AppendLine(Loc.GetString("biological-surgery-data-component-has-fully-open-incision-message", ("owner", Owner), ("bodyPart", Parent.Name)) + "\n");
foreach (var mechanism in _disconnectedOrgans)
{
toReturn.AppendLine(Loc.GetString("biological-surgery-data-component-part-is-loose-message",("owner", Owner), ("bodyPart", mechanism.Name)));
}
}
return toReturn.ToString();
}
public bool CanAddMechanism(SharedMechanismComponent mechanism)
{
return Parent != null &&
SkinOpened &&
VesselsClamped &&
SkinRetracted;
}
public bool CanAttachBodyPart(SharedBodyPartComponent part)
{
return Parent != null;
// TODO BODY if a part is disconnected, you should have to do some surgery to allow another body part to be attached.
}
public SurgeryAction? GetSurgeryStep(SurgeryType toolType)
{
if (Parent == null)
{
return null;
}
if (toolType == SurgeryType.Amputation)
{
return RemoveBodyPartSurgery;
}
if (!SkinOpened)
{
// Case: skin is normal.
if (toolType == SurgeryType.Incision)
{
return OpenSkinSurgery;
}
}
else if (!VesselsClamped)
{
// Case: skin is opened, but not clamped.
switch (toolType)
{
case SurgeryType.VesselCompression:
return ClampVesselsSurgery;
case SurgeryType.Cauterization:
return CauterizeIncisionSurgery;
}
}
else if (!SkinRetracted)
{
// Case: skin is opened and clamped, but not retracted.
switch (toolType)
{
case SurgeryType.Retraction:
return RetractSkinSurgery;
case SurgeryType.Cauterization:
return CauterizeIncisionSurgery;
}
}
else
{
// Case: skin is fully open.
if (Parent.Mechanisms.Count > 0 &&
toolType == SurgeryType.VesselCompression)
{
if (_disconnectedOrgans.Except(Parent.Mechanisms).Count() != 0 ||
Parent.Mechanisms.Except(_disconnectedOrgans).Count() != 0)
{
return LoosenOrganSurgery;
}
}
if (_disconnectedOrgans.Count > 0 && toolType == SurgeryType.Incision)
{
return RemoveOrganSurgery;
}
if (toolType == SurgeryType.Cauterization)
{
return CauterizeIncisionSurgery;
}
}
return null;
}
public bool CheckSurgery(SurgeryType toolType)
{
return GetSurgeryStep(toolType) != null;
}
public bool PerformSurgery(SurgeryType surgeryType, IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
var step = GetSurgeryStep(surgeryType);
if (step == null)
{
return false;
}
step(container, surgeon, performer);
return true;
}
private async void OpenSkinSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null)
{
return;
}
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-open-skin-message"));
if (await SurgeryDoAfter(performer))
{
SkinOpened = true;
}
}
private async void ClampVesselsSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null) return;
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-clamp-vessels-message"));
if (await SurgeryDoAfter(performer))
{
VesselsClamped = true;
}
}
private async void RetractSkinSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null) return;
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-retract-skin-message"));
if (await SurgeryDoAfter(performer))
{
SkinRetracted = true;
}
}
private async void CauterizeIncisionSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null) return;
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-cauterize-incision-message"));
if (await SurgeryDoAfter(performer))
{
SkinOpened = false;
VesselsClamped = false;
SkinRetracted = false;
}
}
private void LoosenOrganSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null) return;
if (Parent.Mechanisms.Count <= 0) return;
var toSend = new List<SharedMechanismComponent>();
foreach (var mechanism in Parent.Mechanisms)
{
if (!_disconnectedOrgans.Contains(mechanism))
{
toSend.Add(mechanism);
}
}
if (toSend.Count > 0)
{
surgeon.RequestMechanism(toSend, LoosenOrganSurgeryCallback);
}
}
private async void LoosenOrganSurgeryCallback(SharedMechanismComponent? target, IBodyPartContainer container, ISurgeon surgeon,
EntityUid performer)
{
if (Parent == null || target == null || !Parent.Mechanisms.Contains(target))
{
return;
}
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-loosen-organ-message"));
if (!_entMan.HasComponent<DoAfterComponent>(performer))
{
AddDisconnectedOrgan(target);
return;
}
if (await SurgeryDoAfter(performer))
{
AddDisconnectedOrgan(target);
}
}
private void RemoveOrganSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null) return;
if (_disconnectedOrgans.Count <= 0)
{
return;
}
if (_disconnectedOrgans.Count == 1)
{
RemoveOrganSurgeryCallback(_disconnectedOrgans.First(), container, surgeon, performer);
}
else
{
surgeon.RequestMechanism(_disconnectedOrgans, RemoveOrganSurgeryCallback);
}
}
private async void RemoveOrganSurgeryCallback(SharedMechanismComponent? target, IBodyPartContainer container, ISurgeon surgeon,
EntityUid performer)
{
if (Parent == null || target == null || !Parent.Mechanisms.Contains(target))
{
return;
}
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-remove-organ-message"));
if (!_entMan.HasComponent<DoAfterComponent>(performer))
{
Parent.RemoveMechanism(target, _entMan.GetComponent<TransformComponent>(performer).Coordinates);
RemoveDisconnectedOrgan(target);
return;
}
if (await SurgeryDoAfter(performer))
{
Parent.RemoveMechanism(target, _entMan.GetComponent<TransformComponent>(performer).Coordinates);
RemoveDisconnectedOrgan(target);
}
}
private async void RemoveBodyPartSurgery(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer)
{
if (Parent == null) return;
if (container is not SharedBodyComponent body) return;
performer.PopupMessage(Loc.GetString("biological-surgery-data-component-remove-bodypart-message"));
if (await SurgeryDoAfter(performer))
{
body.RemovePart(Parent);
}
}
}
}

View File

@@ -1,278 +0,0 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Body.Components;
using Content.Server.Body.Surgery.Messages;
using Content.Server.UserInterface;
using Content.Shared.Body.Components;
using Content.Shared.Body.Surgery;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Surgery.Components
{
/// <summary>
/// Server-side component representing a generic tool capable of performing surgery.
/// For instance, the scalpel.
/// </summary>
[RegisterComponent]
public class SurgeryToolComponent : Component, ISurgeon, IAfterInteract
{
[Dependency] private readonly IEntityManager _entities = default!;
public override string Name => "SurgeryTool";
private readonly Dictionary<int, object> _optionsCache = new();
[DataField("baseOperateTime")]
private float _baseOperateTime = 5;
private ISurgeon.MechanismRequestCallback? _callbackCache;
private int _idHash;
[DataField("surgeryType")]
private SurgeryType _surgeryType = SurgeryType.Incision;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key);
public SharedBodyComponent? BodyCache { get; private set; }
public EntityUid? PerformerCache { get; private set; }
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return false;
}
if (!_entities.TryGetComponent(eventArgs.User, out ActorComponent? actor))
{
return false;
}
CloseAllSurgeryUIs();
// Attempt surgery on a body by sending a list of operable parts for the client to choose from
if (_entities.TryGetComponent(eventArgs.Target.Value, out SharedBodyComponent? body))
{
// Create dictionary to send to client (text to be shown : data sent back if selected)
var toSend = new Dictionary<string, int>();
foreach (var (part, slot) in body.Parts)
{
// For each limb in the target, add it to our cache if it is a valid option.
if (part.SurgeryCheck(_surgeryType))
{
_optionsCache.Add(_idHash, part);
toSend.Add(slot.Id + ": " + part.Name, _idHash++);
}
}
if (_optionsCache.Count > 0)
{
OpenSurgeryUI(actor.PlayerSession);
UpdateSurgeryUIBodyPartRequest(actor.PlayerSession, toSend);
PerformerCache = eventArgs.User; // Also, cache the data.
BodyCache = body;
}
else // If surgery cannot be performed, show message saying so.
{
NotUsefulPopup();
}
}
else if (_entities.TryGetComponent<SharedBodyPartComponent?>(eventArgs.Target.Value, out var part))
{
// Attempt surgery on a DroppedBodyPart - there's only one possible target so no need for selection UI
PerformerCache = eventArgs.User;
// If surgery can be performed...
if (!part.SurgeryCheck(_surgeryType))
{
NotUsefulPopup();
return true;
}
// ...do the surgery.
if (part.AttemptSurgery(_surgeryType, part, this,
eventArgs.User))
{
return true;
}
// Log error if the surgery fails somehow.
Logger.Debug($"Error when trying to perform surgery on ${nameof(SharedBodyPartComponent)} {_entities.GetComponent<MetaDataComponent>(eventArgs.User).EntityName}");
throw new InvalidOperationException();
}
return true;
}
public float BaseOperationTime { get => _baseOperateTime; set => _baseOperateTime = value; }
public void RequestMechanism(IEnumerable<SharedMechanismComponent> options, ISurgeon.MechanismRequestCallback callback)
{
var toSend = new Dictionary<string, int>();
foreach (var mechanism in options)
{
_optionsCache.Add(_idHash, mechanism);
toSend.Add(mechanism.Name, _idHash++);
}
if (_optionsCache.Count > 0 && PerformerCache != null)
{
OpenSurgeryUI(_entities.GetComponent<ActorComponent>(PerformerCache.Value).PlayerSession);
UpdateSurgeryUIMechanismRequest(_entities.GetComponent<ActorComponent>(PerformerCache.Value).PlayerSession,
toSend);
_callbackCache = callback;
}
else
{
Logger.Debug("Error on callback from mechanisms: there were no viable options to choose from!");
throw new InvalidOperationException();
}
}
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
private void OpenSurgeryUI(IPlayerSession session)
{
UserInterface?.Open(session);
var message = new SurgeryWindowOpenMessage(this);
#pragma warning disable 618
SendMessage(message);
#pragma warning restore 618
_entities.EventBus.RaiseEvent(EventSource.Local, message);
}
private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
{
UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
}
private void UpdateSurgeryUIMechanismRequest(IPlayerSession session, Dictionary<string, int> options)
{
UserInterface?.SendMessage(new RequestMechanismSurgeryUIMessage(options), session);
}
private void ClearUIData()
{
_optionsCache.Clear();
PerformerCache = null;
BodyCache = null;
_callbackCache = null;
}
private void CloseSurgeryUI(IPlayerSession session)
{
UserInterface?.Close(session);
ClearUIData();
}
public void CloseAllSurgeryUIs()
{
UserInterface?.CloseAll();
ClearUIData();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case ReceiveBodyPartSurgeryUIMessage msg:
HandleReceiveBodyPart(msg.SelectedOptionId);
break;
case ReceiveMechanismSurgeryUIMessage msg:
HandleReceiveMechanism(msg.SelectedOptionId);
break;
}
}
/// <summary>
/// Called after the client chooses from a list of possible
/// <see cref="SharedBodyPartComponent"/> that can be operated on.
/// </summary>
private void HandleReceiveBodyPart(int key)
{
if (PerformerCache == null ||
!_entities.TryGetComponent(PerformerCache.Value, out ActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.PlayerSession);
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!_optionsCache.TryGetValue(key, out var targetObject) ||
BodyCache == null)
{
NotUsefulAnymorePopup();
return;
}
var target = (SharedBodyPartComponent) targetObject;
// TODO BODY Reconsider
if (!target.AttemptSurgery(_surgeryType, BodyCache, this, PerformerCache.Value))
{
NotUsefulAnymorePopup();
}
}
/// <summary>
/// Called after the client chooses from a list of possible
/// <see cref="SharedMechanismComponent"/> to choose from.
/// </summary>
private void HandleReceiveMechanism(int key)
{
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (BodyCache == null ||
!_optionsCache.TryGetValue(key, out var targetObject) ||
targetObject is not MechanismComponent target ||
PerformerCache == null ||
!_entities.TryGetComponent(PerformerCache.Value, out ActorComponent? actor))
{
NotUsefulAnymorePopup();
return;
}
CloseSurgeryUI(actor.PlayerSession);
_callbackCache?.Invoke(target, BodyCache, this, PerformerCache.Value);
}
private void NotUsefulPopup()
{
if (PerformerCache == null) return;
BodyCache?.Owner.PopupMessage(PerformerCache.Value,
Loc.GetString("surgery-tool-component-not-useful-message", ("bodyPart", Owner)));
}
private void NotUsefulAnymorePopup()
{
if (PerformerCache == null) return;
BodyCache?.Owner.PopupMessage(PerformerCache.Value,
Loc.GetString("surgery-tool-component-not-useful-anymore-message", ("bodyPart", Owner)));
}
}
}

View File

@@ -1,67 +0,0 @@
using System.Collections.Generic;
using Content.Server.Body.Surgery.Messages;
using Content.Shared.ActionBlocker;
using Content.Shared.GameTicking;
using Content.Shared.Interaction.Helpers;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Body.Surgery.Components
{
[UsedImplicitly]
public class SurgeryToolSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
private readonly HashSet<SurgeryToolComponent> _openSurgeryUIs = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<SurgeryWindowOpenMessage>(OnSurgeryWindowOpen);
SubscribeLocalEvent<SurgeryWindowCloseMessage>(OnSurgeryWindowClose);
}
public void Reset(RoundRestartCleanupEvent ev)
{
_openSurgeryUIs.Clear();
}
private void OnSurgeryWindowOpen(SurgeryWindowOpenMessage ev)
{
_openSurgeryUIs.Add(ev.Tool);
}
private void OnSurgeryWindowClose(SurgeryWindowCloseMessage ev)
{
_openSurgeryUIs.Remove(ev.Tool);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var tool in _openSurgeryUIs)
{
if (tool.PerformerCache == null)
{
continue;
}
if (tool.BodyCache == null)
{
continue;
}
if (!_actionBlockerSystem.CanInteract(tool.PerformerCache.Value) ||
!tool.PerformerCache.Value.InRangeUnobstructed(tool.BodyCache))
{
tool.CloseAllSurgeryUIs();
}
}
}
}
}

View File

@@ -1,14 +0,0 @@
using Content.Server.Body.Surgery.Components;
namespace Content.Server.Body.Surgery.Messages
{
public class SurgeryWindowCloseMessage
{
public SurgeryWindowCloseMessage(SurgeryToolComponent tool)
{
Tool = tool;
}
public SurgeryToolComponent Tool { get; }
}
}

View File

@@ -1,17 +0,0 @@
using Content.Server.Body.Surgery.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Body.Surgery.Messages
{
#pragma warning disable 618
public class SurgeryWindowOpenMessage : ComponentMessage
#pragma warning restore 618
{
public SurgeryWindowOpenMessage(SurgeryToolComponent tool)
{
Tool = tool;
}
public SurgeryToolComponent Tool { get; }
}
}

View File

@@ -41,13 +41,13 @@ namespace Content.Server.Body.Systems
}
/// <summary>
/// Returns a list of ValueTuples of <see cref="T"/> and SharedMechanismComponent on each mechanism
/// Returns a list of ValueTuples of <see cref="T"/> and MechanismComponent on each mechanism
/// in the given body.
/// </summary>
/// <param name="uid">The entity to check for the component on.</param>
/// <param name="body">The body to check for mechanisms on.</param>
/// <typeparam name="T">The component to check for.</typeparam>
public IEnumerable<(T Comp, SharedMechanismComponent Mech)> GetComponentsOnMechanisms<T>(EntityUid uid,
public IEnumerable<(T Comp, MechanismComponent Mech)> GetComponentsOnMechanisms<T>(EntityUid uid,
SharedBodyComponent? body=null) where T : Component
{
if (!Resolve(uid, ref body))
@@ -62,7 +62,7 @@ namespace Content.Server.Body.Systems
}
/// <summary>
/// Tries to get a list of ValueTuples of <see cref="T"/> and SharedMechanismComponent on each mechanism
/// Tries to get a list of ValueTuples of <see cref="T"/> and MechanismComponent on each mechanism
/// in the given body.
/// </summary>
/// <param name="uid">The entity to check for the component on.</param>
@@ -71,7 +71,7 @@ namespace Content.Server.Body.Systems
/// <typeparam name="T">The component to check for.</typeparam>
/// <returns>Whether any were found.</returns>
public bool TryGetComponentsOnMechanisms<T>(EntityUid uid,
[NotNullWhen(true)] out IEnumerable<(T Comp, SharedMechanismComponent Mech)>? comps,
[NotNullWhen(true)] out IEnumerable<(T Comp, MechanismComponent Mech)>? comps,
SharedBodyComponent? body=null) where T: Component
{
if (!Resolve(uid, ref body))

View File

@@ -1,8 +1,9 @@
using Content.Server.Body.Components;
using Content.Server.Ghost;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
@@ -14,12 +15,12 @@ namespace Content.Server.Body.Systems
{
base.Initialize();
SubscribeLocalEvent<BrainComponent, AddedToBodyEvent>((uid, component, args) => HandleMind((args.Body).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartEvent>((uid, component, args) => HandleMind((args.Part).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartInBodyEvent>((uid, component, args) => HandleMind((args.Body).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToBodyEvent>((uid, _, args) => HandleMind((args.Body).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartEvent>((uid, _, args) => HandleMind((args.Part).Owner, uid));
SubscribeLocalEvent<BrainComponent, AddedToPartInBodyEvent>((uid, _, args) => HandleMind((args.Body).Owner, uid));
SubscribeLocalEvent<BrainComponent, RemovedFromBodyEvent>(OnRemovedFromBody);
SubscribeLocalEvent<BrainComponent, RemovedFromPartEvent>((uid, component, args) => HandleMind(uid, (args.Old).Owner));
SubscribeLocalEvent<BrainComponent, RemovedFromPartInBodyEvent>((uid, component, args) => HandleMind((args.OldBody).Owner, uid));
SubscribeLocalEvent<BrainComponent, RemovedFromPartEvent>((uid, _, args) => HandleMind(uid, (args.Old).Owner));
SubscribeLocalEvent<BrainComponent, RemovedFromPartInBodyEvent>((uid, _, args) => HandleMind((args.OldBody).Owner, uid));
}
private void OnRemovedFromBody(EntityUid uid, BrainComponent component, RemovedFromBodyEvent args)
@@ -36,8 +37,9 @@ namespace Content.Server.Body.Systems
EntityManager.EnsureComponent<MindComponent>(newEntity);
var oldMind = EntityManager.EnsureComponent<MindComponent>(oldEntity);
if (!EntityManager.HasComponent<IGhostOnMove>(newEntity))
EntityManager.AddComponent<GhostOnMoveComponent>(newEntity);
EnsureComp<GhostOnMoveComponent>(newEntity);
if (HasComp<BodyComponent>(newEntity))
Comp<GhostOnMoveComponent>(newEntity).MustBeDead = true;
// TODO: This is an awful solution.
if (!EntityManager.HasComponent<IMoverComponent>(newEntity))

View File

@@ -57,7 +57,7 @@ public class LungSystem : EntitySystem
public void Gasp(EntityUid uid,
LungComponent? lung=null,
SharedMechanismComponent? mech=null)
MechanismComponent? mech=null)
{
if (!Resolve(uid, ref lung, ref mech))
return;
@@ -76,7 +76,7 @@ public class LungSystem : EntitySystem
public void UpdateLung(EntityUid uid,
LungComponent? lung=null,
SharedMechanismComponent? mech=null)
MechanismComponent? mech=null)
{
if (!Resolve(uid, ref lung, ref mech))
return;
@@ -128,7 +128,7 @@ public class LungSystem : EntitySystem
/// </summary>
public void Inhale(EntityUid uid, float frameTime,
LungComponent? lung=null,
SharedMechanismComponent? mech=null)
MechanismComponent? mech=null)
{
if (!Resolve(uid, ref lung, ref mech))
return;
@@ -159,7 +159,7 @@ public class LungSystem : EntitySystem
/// </summary>
public void TakeGasFrom(EntityUid uid, float frameTime, GasMixture from,
LungComponent? lung=null,
SharedMechanismComponent? mech=null)
MechanismComponent? mech=null)
{
if (!Resolve(uid, ref lung, ref mech))
return;
@@ -186,7 +186,7 @@ public class LungSystem : EntitySystem
/// </summary>
public void Exhale(EntityUid uid, float frameTime,
LungComponent? lung=null,
SharedMechanismComponent? mech=null)
MechanismComponent? mech=null)
{
if (!Resolve(uid, ref lung, ref mech))
return;
@@ -204,7 +204,7 @@ public class LungSystem : EntitySystem
/// </summary>
public void PushGasTo(EntityUid uid, GasMixture to,
LungComponent? lung=null,
SharedMechanismComponent? mech=null)
MechanismComponent? mech=null)
{
if (!Resolve(uid, ref lung, ref mech))
return;

View File

@@ -3,6 +3,7 @@ using Content.Server.Body.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;

View File

@@ -1,6 +1,7 @@
using Content.Server.Body.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

View File

@@ -1,3 +1,4 @@
using Content.Server.Chemistry.ReactionEffects;
using Content.Server.Destructible.Thresholds.Behaviors;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;

View File

@@ -9,11 +9,13 @@ using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Ghost.Components
{
[RegisterComponent]
[ComponentReference(typeof(IGhostOnMove))]
public class GhostOnMoveComponent : Component,IGhostOnMove
public class GhostOnMoveComponent : Component
{
public override string Name => "GhostOnMove";
[DataField("canReturn")] public bool CanReturn { get; set; } = true;
[DataField("mustBeDead")]
public bool MustBeDead = false;
}
}

View File

@@ -8,6 +8,7 @@ using Content.Server.Visible;
using Content.Server.Warps;
using Content.Shared.Examine;
using Content.Shared.Ghost;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
@@ -53,6 +54,7 @@ namespace Content.Server.Ghost
// Let's not ghost if our mind is visiting...
if (EntityManager.HasComponent<VisitingMindComponent>(uid)) return;
if (!EntityManager.TryGetComponent<MindComponent>(uid, out var mind) || !mind.HasMind || mind.Mind!.IsVisitingEntity) return;
if (component.MustBeDead && TryComp<MobStateComponent>(uid, out var state) && !state.IsDead()) return;
_ticker.OnGhostAttempt(mind.Mind!, component.CanReturn);
}

View File

@@ -1,6 +0,0 @@
namespace Content.Server.Ghost
{
public interface IGhostOnMove
{
}
}

View File

@@ -1,4 +1,5 @@
using Robust.Server.Player;
using Content.Server.Mind.Commands;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;

View File

@@ -1,5 +1,4 @@
using System.Collections.Generic;
using Content.Shared.Body.Events;
using Content.Shared.Body.Events;
using Content.Shared.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -8,16 +7,13 @@ using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Body.Components
{
public abstract class SharedMechanismComponent : Component, ISerializationHooks
[RegisterComponent]
public class MechanismComponent : Component, ISerializationHooks
{
[Dependency] private readonly IEntityManager _entMan = default!;
public override string Name => "Mechanism";
protected readonly Dictionary<int, object> OptionsCache = new();
protected SharedBodyComponent? BodyCache;
protected int IdHash;
protected EntityUid? PerformerCache;
private SharedBodyPartComponent? _part;
public SharedBodyComponent? Body => Part?.Body;
@@ -74,13 +70,13 @@ namespace Content.Shared.Body.Components
// TODO BODY OnSizeChanged
/// <summary>
/// Determines whether this
/// <see cref="SharedMechanismComponent"/> can fit into a <see cref="SharedBodyPartComponent"/>.
/// <see cref="MechanismComponent"/> can fit into a <see cref="SharedBodyPartComponent"/>.
/// </summary>
[DataField("size")] public int Size { get; set; } = 1;
/// <summary>
/// What kind of <see cref="SharedBodyPartComponent"/> this
/// <see cref="SharedMechanismComponent"/> can be easily installed into.
/// <see cref="MechanismComponent"/> can be easily installed into.
/// </summary>
[DataField("compatibility")]
public BodyPartCompatibility Compatibility { get; set; } = BodyPartCompatibility.Universal;

View File

@@ -22,7 +22,7 @@ namespace Content.Shared.Body.Components
// TODO BODY Damage methods for collections of IDamageableComponents
[NetworkedComponent()]
public abstract class SharedBodyComponent : Component, IBodyPartContainer, ISerializationHooks
public abstract class SharedBodyComponent : Component, ISerializationHooks
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
@@ -58,9 +58,6 @@ namespace Content.Shared.Body.Components
[ViewVariables]
public IEnumerable<KeyValuePair<SharedBodyPartComponent, BodyPartSlot>> Parts => SlotParts;
[ViewVariables]
public IEnumerable<BodyPartSlot> EmptySlots => Slots.Where(slot => slot.Part == null);
public BodyPartSlot? CenterSlot =>
Template?.CenterSlot is { } centerSlot
? SlotIds.GetValueOrDefault(centerSlot)
@@ -223,14 +220,6 @@ namespace Content.Shared.Body.Components
slot.SetPart(part);
}
public bool HasPart(string slotId)
{
DebugTools.AssertNotNull(slotId);
return SlotIds.TryGetValue(slotId, out var slot) &&
slot.Part != null;
}
public bool HasPart(SharedBodyPartComponent part)
{
DebugTools.AssertNotNull(part);
@@ -246,34 +235,6 @@ namespace Content.Shared.Body.Components
slot.RemovePart();
}
public bool RemovePart(string slotId)
{
DebugTools.AssertNotNull(slotId);
return SlotIds.TryGetValue(slotId, out var slot) &&
slot.RemovePart();
}
public bool RemovePart(SharedBodyPartComponent part, [NotNullWhen(true)] out BodyPartSlot? slotId)
{
DebugTools.AssertNotNull(part);
if (!SlotParts.TryGetValue(part, out var slot))
{
slotId = null;
return false;
}
if (!slot.RemovePart())
{
slotId = null;
return false;
}
slotId = slot;
return true;
}
public bool TryDropPart(BodyPartSlot slot, [NotNullWhen(true)] out Dictionary<BodyPartSlot, SharedBodyPartComponent>? dropped)
{
DebugTools.AssertNotNull(slot);
@@ -333,86 +294,16 @@ namespace Content.Shared.Body.Components
return false;
}
public bool HasSlot(string slot)
{
return SlotIds.ContainsKey(slot);
}
public IEnumerable<SharedBodyPartComponent> GetParts()
{
foreach (var slot in SlotIds.Values)
{
if (slot.Part != null)
{
yield return slot.Part;
}
}
}
public bool TryGetPart(string slotId, [NotNullWhen(true)] out SharedBodyPartComponent? result)
{
result = null;
return SlotIds.TryGetValue(slotId, out var slot) &&
(result = slot.Part) != null;
}
public BodyPartSlot? GetSlot(string id)
{
return SlotIds.GetValueOrDefault(id);
}
public BodyPartSlot? GetSlot(SharedBodyPartComponent part)
{
return SlotParts.GetValueOrDefault(part);
}
public bool TryGetSlot(string slotId, [NotNullWhen(true)] out BodyPartSlot? slot)
{
return (slot = GetSlot(slotId)) != null;
}
public bool TryGetSlot(SharedBodyPartComponent part, [NotNullWhen(true)] out BodyPartSlot? slot)
{
return (slot = GetSlot(part)) != null;
}
public bool TryGetPartConnections(string slotId, [NotNullWhen(true)] out List<SharedBodyPartComponent>? connections)
{
if (!SlotIds.TryGetValue(slotId, out var slot))
{
connections = null;
return false;
}
connections = new List<SharedBodyPartComponent>();
foreach (var connection in slot.Connections)
{
if (connection.Part != null)
{
connections.Add(connection.Part);
}
}
if (connections.Count <= 0)
{
connections = null;
return false;
}
return true;
}
public bool HasSlotOfType(BodyPartType type)
{
foreach (var _ in GetSlotsOfType(type))
{
return true;
}
return false;
}
public IEnumerable<BodyPartSlot> GetSlotsOfType(BodyPartType type)
{
foreach (var slot in SlotIds.Values)

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq;
using Content.Shared.Body.Events;
using Content.Shared.Body.Part;
using Content.Shared.Body.Surgery;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
@@ -16,7 +15,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Shared.Body.Components
{
[NetworkedComponent()]
public abstract class SharedBodyPartComponent : Component, IBodyPartContainer
public abstract class SharedBodyPartComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
@@ -30,7 +29,7 @@ namespace Content.Shared.Body.Components
public IReadOnlyList<string> MechanismIds => _mechanismIds;
[ViewVariables]
private readonly HashSet<SharedMechanismComponent> _mechanisms = new();
private readonly HashSet<MechanismComponent> _mechanisms = new();
[ViewVariables]
public SharedBodyComponent? Body
@@ -58,12 +57,6 @@ namespace Content.Shared.Body.Components
}
}
/// <summary>
/// The string to show when displaying this part's name to players.
/// </summary>
[ViewVariables]
public string DisplayName => Name;
/// <summary>
/// <see cref="BodyPartType"/> that this <see cref="IBodyPart"/> is considered
/// to be.
@@ -91,11 +84,11 @@ namespace Content.Shared.Body.Components
/// </summary>
[ViewVariables]
[DataField("compatibility")]
public BodyPartCompatibility Compatibility { get; private set; } = BodyPartCompatibility.Universal;
public BodyPartCompatibility Compatibility = BodyPartCompatibility.Universal;
// TODO BODY Mechanisms occupying different parts at the body level
[ViewVariables]
public IReadOnlyCollection<SharedMechanismComponent> Mechanisms => _mechanisms;
public IReadOnlyCollection<MechanismComponent> Mechanisms => _mechanisms;
// TODO BODY Replace with a simulation of organs
/// <summary>
@@ -104,16 +97,13 @@ namespace Content.Shared.Body.Components
/// </summary>
[ViewVariables]
[DataField("vital")]
public bool IsVital { get; private set; } = false;
public bool IsVital = false;
[ViewVariables]
[DataField("symmetry")]
public BodyPartSymmetry Symmetry { get; private set; } = BodyPartSymmetry.None;
public BodyPartSymmetry Symmetry = BodyPartSymmetry.None;
[ViewVariables]
public ISurgeryData? SurgeryDataComponent => _entMan.GetComponentOrNull<ISurgeryData>(Owner);
protected virtual void OnAddMechanism(SharedMechanismComponent mechanism)
protected virtual void OnAddMechanism(MechanismComponent mechanism)
{
var prototypeId = _entMan.GetComponent<MetaDataComponent>(mechanism.Owner).EntityPrototype!.ID;
@@ -128,7 +118,7 @@ namespace Content.Shared.Body.Components
Dirty();
}
protected virtual void OnRemoveMechanism(SharedMechanismComponent mechanism)
protected virtual void OnRemoveMechanism(MechanismComponent mechanism)
{
_mechanismIds.Remove(_entMan.GetComponent<MetaDataComponent>(mechanism.Owner).EntityPrototype!.ID);
mechanism.Part = null;
@@ -179,39 +169,13 @@ namespace Content.Shared.Body.Components
}
}
public bool SurgeryCheck(SurgeryType surgery)
public virtual bool CanAddMechanism(MechanismComponent mechanism)
{
return SurgeryDataComponent?.CheckSurgery(surgery) ?? false;
}
public bool AttemptSurgery(SurgeryType toolType, IBodyPartContainer target, ISurgeon surgeon, EntityUid performer)
{
DebugTools.AssertNotNull(toolType);
DebugTools.AssertNotNull(target);
DebugTools.AssertNotNull(surgeon);
DebugTools.AssertNotNull(performer);
return SurgeryDataComponent?.PerformSurgery(toolType, target, surgeon, performer) ?? false;
}
public bool CanAttachPart(SharedBodyPartComponent part)
{
DebugTools.AssertNotNull(part);
return SurgeryDataComponent?.CanAttachBodyPart(part) ?? false;
}
public virtual bool CanAddMechanism(SharedMechanismComponent mechanism)
{
DebugTools.AssertNotNull(mechanism);
return SurgeryDataComponent != null &&
SizeUsed + mechanism.Size <= Size &&
SurgeryDataComponent.CanAddMechanism(mechanism);
return SizeUsed + mechanism.Size <= Size;
}
/// <summary>
/// Tries to add a <see cref="SharedMechanismComponent"/> to this part.
/// Tries to add a <see cref="MechanismComponent"/> to this part.
/// </summary>
/// <param name="mechanism">The mechanism to add.</param>
/// <param name="force">
@@ -220,7 +184,7 @@ namespace Content.Shared.Body.Components
/// it was already added before.
/// </param>
/// <returns>true if added, false otherwise even if it was already added.</returns>
public bool TryAddMechanism(SharedMechanismComponent mechanism, bool force = false)
public bool TryAddMechanism(MechanismComponent mechanism, bool force = false)
{
DebugTools.AssertNotNull(mechanism);
@@ -244,7 +208,7 @@ namespace Content.Shared.Body.Components
/// </summary>
/// <param name="mechanism">The mechanism to remove.</param>
/// <returns>True if it was removed, false otherwise.</returns>
public bool RemoveMechanism(SharedMechanismComponent mechanism)
public bool RemoveMechanism(MechanismComponent mechanism)
{
DebugTools.AssertNotNull(mechanism);
@@ -265,7 +229,7 @@ namespace Content.Shared.Body.Components
/// <param name="mechanism">The mechanism to remove.</param>
/// <param name="coordinates">The coordinates to drop it at.</param>
/// <returns>True if it was removed, false otherwise.</returns>
public bool RemoveMechanism(SharedMechanismComponent mechanism, EntityCoordinates coordinates)
public bool RemoveMechanism(MechanismComponent mechanism, EntityCoordinates coordinates)
{
if (RemoveMechanism(mechanism))
{
@@ -277,7 +241,7 @@ namespace Content.Shared.Body.Components
}
/// <summary>
/// Tries to destroy the given <see cref="SharedMechanismComponent"/> from
/// Tries to destroy the given <see cref="MechanismComponent"/> from
/// this part.
/// The mechanism won't be deleted if it is not in this body part.
/// </summary>
@@ -285,7 +249,7 @@ namespace Content.Shared.Body.Components
/// True if the mechanism was in this body part and destroyed,
/// false otherwise.
/// </returns>
public bool DeleteMechanism(SharedMechanismComponent mechanism)
public bool DeleteMechanism(MechanismComponent mechanism)
{
DebugTools.AssertNotNull(mechanism);
@@ -344,7 +308,7 @@ namespace Content.Shared.Body.Components
[Serializable, NetSerializable]
public class BodyPartComponentState : ComponentState
{
[NonSerialized] private List<SharedMechanismComponent>? _mechanisms;
[NonSerialized] private List<MechanismComponent>? _mechanisms;
public readonly EntityUid[] MechanismIds;
@@ -353,7 +317,7 @@ namespace Content.Shared.Body.Components
MechanismIds = mechanismIds;
}
public List<SharedMechanismComponent> Mechanisms(IEntityManager? entityManager = null)
public List<MechanismComponent> Mechanisms(IEntityManager? entityManager = null)
{
if (_mechanisms != null)
{
@@ -362,7 +326,7 @@ namespace Content.Shared.Body.Components
IoCManager.Resolve(ref entityManager);
var mechanisms = new List<SharedMechanismComponent>(MechanismIds.Length);
var mechanisms = new List<MechanismComponent>(MechanismIds.Length);
foreach (var id in MechanismIds)
{
@@ -371,7 +335,7 @@ namespace Content.Shared.Body.Components
continue;
}
if (!entityManager.TryGetComponent(id, out SharedMechanismComponent? mechanism))
if (!entityManager.TryGetComponent(id, out MechanismComponent? mechanism))
{
continue;
}

View File

@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Body.Part

View File

@@ -1,12 +0,0 @@

namespace Content.Shared.Body.Part
{
/// <summary>
/// Defines a component as being capable of containing parts.
/// Used during surgery.
/// </summary>
// TODO BODY Remove
public interface IBodyPartContainer
{
}
}

View File

@@ -1,34 +0,0 @@
using System.Collections.Generic;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Surgery
{
/// <summary>
/// Interface representing an entity capable of performing surgery,
/// such as a circular saw.
/// </summary>
public interface ISurgeon
{
public delegate void MechanismRequestCallback(
SharedMechanismComponent target,
IBodyPartContainer container,
ISurgeon surgeon,
EntityUid performer);
/// <summary>
/// How long it takes to perform a single surgery step in seconds.
/// </summary>
public float BaseOperationTime { get; set; }
/// <summary>
/// When performing a surgery, the <see cref="SurgeryDataComponent"/>
/// may sometimes require selecting from a set of
/// <see cref="SharedMechanismComponent"/>s to operate on.
/// This function is called in that scenario, and it is expected that you call
/// the callback with one <see cref="SharedMechanismComponent"/> from the provided list.
/// </summary>
public void RequestMechanism(IEnumerable<SharedMechanismComponent> options, MechanismRequestCallback callback);
}
}

View File

@@ -1,83 +0,0 @@
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Surgery
{
/// <summary>
/// Represents the current surgery state of a <see cref="SharedBodyPartComponent"/>.
/// </summary>
public interface ISurgeryData : IComponent
{
public delegate void SurgeryAction(IBodyPartContainer container, ISurgeon surgeon, EntityUid performer);
/// <summary>
/// The <see cref="SharedBodyPartComponent"/> this
/// <see cref="ISurgeryData"/> is attached to.
/// </summary>
public SharedBodyPartComponent? Parent { get; }
/// <summary>
/// The <see cref="BodyPartType"/> of the parent
/// <see cref="SharedBodyPartComponent"/>.
/// </summary>
public BodyPartType? ParentType { get; }
/// <summary>
/// Returns a description of this entity.
/// </summary>
/// <returns>The description shown upon observing this entity.</returns>
public string GetDescription();
/// <summary>
/// Returns whether a <see cref="SharedMechanismComponent"/> can be added into the
/// <see cref="SharedBodyPartComponent"/> this <see cref="ISurgeryData"/>
/// represents.
/// </summary>
public bool CanAddMechanism(SharedMechanismComponent mechanism);
/// <summary>
/// Returns whether the given <see cref="SharedBodyPartComponent"/> can be connected
/// to the <see cref="SharedBodyPartComponent"/> this <see cref="ISurgeryData"/>
/// represents.
/// </summary>
public bool CanAttachBodyPart(SharedBodyPartComponent part);
/// <summary>
/// Gets the delegate corresponding to the surgery step using the given
/// <see cref="SurgeryType"/>.
/// </summary>
/// <returns>
/// The corresponding surgery action or null if no step can be
/// performed.
/// </returns>
public SurgeryAction? GetSurgeryStep(SurgeryType toolType);
/// <summary>
/// Returns whether the given <see cref="SurgeryType"/> can be used to
/// perform a surgery on the <see cref="SharedBodyPartComponent"/> this
/// <see cref="ISurgeryData"/> represents.
/// </summary>
public bool CheckSurgery(SurgeryType toolType)
{
return GetSurgeryStep(toolType) != null;
}
/// <summary>
/// Attempts to perform surgery of the given <see cref="SurgeryType"/>.
/// </summary>
/// <param name="surgeryType">
/// The <see cref="SurgeryType"/> used for this surgery.
/// </param>
/// <param name="container">
/// The container where the surgery is being done.
/// </param>
/// <param name="surgeon">
/// The entity being used to perform the surgery.
/// </param>
/// <param name="performer">The entity performing the surgery.</param>
/// <returns>True if successful, false otherwise.</returns>
public bool PerformSurgery(SurgeryType surgeryType, IBodyPartContainer container, ISurgeon surgeon,
EntityUid performer);
}
}

View File

@@ -1,21 +0,0 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Surgery
{
/// <summary>
/// Types of surgery operations that can be performed.
/// </summary>
// TODO BODY Move this to YAML?
[Serializable, NetSerializable]
public enum SurgeryType
{
None = 0,
Incision,
Retraction,
Cauterization,
VesselCompression,
Drilling,
Amputation
}
}

View File

@@ -1,11 +0,0 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Surgery
{
[Serializable, NetSerializable]
public enum SurgeryUIKey
{
Key
}
}

View File

@@ -1,73 +0,0 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Surgery
{
[Serializable, NetSerializable]
public class RequestBodyPartSurgeryUIMessage : BoundUserInterfaceMessage
{
public Dictionary<string, int> Targets;
public RequestBodyPartSurgeryUIMessage(Dictionary<string, int> targets)
{
Targets = targets;
}
}
[Serializable, NetSerializable]
public class RequestMechanismSurgeryUIMessage : BoundUserInterfaceMessage
{
public Dictionary<string, int> Targets;
public RequestMechanismSurgeryUIMessage(Dictionary<string, int> targets)
{
Targets = targets;
}
}
[Serializable, NetSerializable]
public class RequestBodyPartSlotSurgeryUIMessage : BoundUserInterfaceMessage
{
public Dictionary<string, int> Targets;
public RequestBodyPartSlotSurgeryUIMessage(Dictionary<string, int> targets)
{
Targets = targets;
}
}
[Serializable, NetSerializable]
public class ReceiveBodyPartSurgeryUIMessage : BoundUserInterfaceMessage
{
public int SelectedOptionId;
public ReceiveBodyPartSurgeryUIMessage(int selectedOptionId)
{
SelectedOptionId = selectedOptionId;
}
}
[Serializable, NetSerializable]
public class ReceiveMechanismSurgeryUIMessage : BoundUserInterfaceMessage
{
public int SelectedOptionId;
public ReceiveMechanismSurgeryUIMessage(int selectedOptionId)
{
SelectedOptionId = selectedOptionId;
}
}
[Serializable, NetSerializable]
public class ReceiveBodyPartSlotSurgeryUIMessage : BoundUserInterfaceMessage
{
public int SelectedOptionId;
public ReceiveBodyPartSlotSurgeryUIMessage(int selectedOptionId)
{
SelectedOptionId = selectedOptionId;
}
}
}

View File

@@ -10,7 +10,6 @@
components:
- type: Damageable
damageContainer: Biological
- type: BiologicalSurgeryData
# For primates mainly
- type: entity

View File

@@ -31,7 +31,6 @@
- OrganHumanStomach
- OrganHumanLiver
- OrganHumanKidneys
- type: BiologicalSurgeryData
# criticalThreshold: 100
# deadThreshold: 150
@@ -55,7 +54,6 @@
mechanisms:
- OrganHumanBrain
- OrganHumanEyes
- type: BiologicalSurgeryData
# criticalThreshold: 50
# deadThreshold: 120
- type: Input
@@ -80,7 +78,6 @@
size: 5
compatibility: Biological
symmetry: Left
- type: BiologicalSurgeryData
# criticalThreshold: 40
# deadThreshold: 80
@@ -101,7 +98,6 @@
size: 5
compatibility: Biological
symmetry: Right
- type: BiologicalSurgeryData
# criticalThreshold: 40
# deadThreshold: 80
@@ -122,7 +118,6 @@
size: 3
compatibility: Biological
symmetry: Left
- type: BiologicalSurgeryData
# criticalThreshold: 30
# deadThreshold: 60
@@ -143,7 +138,6 @@
size: 3
compatibility: Biological
symmetry: Right
- type: BiologicalSurgeryData
# criticalThreshold: 30
# deadThreshold: 60
@@ -164,7 +158,6 @@
size: 6
compatibility: Biological
symmetry: Left
- type: BiologicalSurgeryData
# criticalThreshold: 45
# deadThreshold: 90
@@ -185,7 +178,6 @@
size: 6
compatibility: Biological
symmetry: Right
- type: BiologicalSurgeryData
# criticalThreshold: 45
# deadThreshold: 90
@@ -206,7 +198,6 @@
size: 2
compatibility: Biological
symmetry: Left
- type: BiologicalSurgeryData
# criticalThreshold: 30
# deadThreshold: 60
@@ -227,6 +218,5 @@
size: 2
compatibility: Biological
symmetry: Right
- type: BiologicalSurgeryData
# criticalThreshold: 30
# deadThreshold: 60

View File

@@ -30,7 +30,6 @@
- OrganHumanStomach
- OrganHumanLiver
- OrganHumanKidneys
- type: BiologicalSurgeryData
# criticalThreshold: 100
# deadThreshold: 150
@@ -54,7 +53,6 @@
mechanisms:
- OrganHumanBrain
- OrganHumanEyes
- type: BiologicalSurgeryData
# criticalThreshold: 50
# deadThreshold: 120
- type: Input
@@ -79,7 +77,6 @@
size: 5
compatibility: Biological
symmetry: Left
- type: BiologicalSurgeryData
# criticalThreshold: 40
# deadThreshold: 80
@@ -100,7 +97,6 @@
size: 5
compatibility: Biological
symmetry: Right
- type: BiologicalSurgeryData
# criticalThreshold: 40
# deadThreshold: 80
@@ -121,7 +117,6 @@
size: 3
compatibility: Biological
symmetry: Left
- type: BiologicalSurgeryData
# criticalThreshold: 30
# deadThreshold: 60
@@ -142,7 +137,6 @@
size: 3
compatibility: Biological
symmetry: Right
- type: BiologicalSurgeryData
# criticalThreshold: 30
# deadThreshold: 60
@@ -163,7 +157,6 @@
size: 6
compatibility: Biological
symmetry: Left
- type: BiologicalSurgeryData
- type: entity
id: RightLegSlime
@@ -182,7 +175,6 @@
size: 6
compatibility: Biological
symmetry: Right
- type: BiologicalSurgeryData
# criticalThreshold: 45
# deadThreshold: 90
@@ -203,7 +195,6 @@
size: 2
compatibility: Biological
symmetry: Left
- type: BiologicalSurgeryData
# criticalThreshold: 30
# deadThreshold: 60
@@ -224,6 +215,5 @@
size: 2
compatibility: Biological
symmetry: Right
- type: BiologicalSurgeryData
# criticalThreshold: 30
# deadThreshold: 60

View File

@@ -31,7 +31,6 @@
- OrganHumanStomach
- OrganHumanLiver
- OrganHumanKidneys
- type: BiologicalSurgeryData
# TODO BODY DettachableDamageableComponent?
# criticalThreshold: 100
# deadThreshold: 150
@@ -56,7 +55,6 @@
mechanisms:
- OrganHumanBrain
- OrganHumanEyes
- type: BiologicalSurgeryData
# criticalThreshold: 50
# deadThreshold: 120
- type: Input
@@ -81,7 +79,6 @@
size: 5
compatibility: Biological
symmetry: Left
- type: BiologicalSurgeryData
# criticalThreshold: 40
# deadThreshold: 80
@@ -102,7 +99,6 @@
size: 5
compatibility: Biological
symmetry: Right
- type: BiologicalSurgeryData
# criticalThreshold: 40
# deadThreshold: 80
@@ -123,7 +119,6 @@
size: 3
compatibility: Biological
symmetry: Left
- type: BiologicalSurgeryData
# criticalThreshold: 30
# deadThreshold: 60
@@ -144,7 +139,6 @@
size: 3
compatibility: Biological
symmetry: Right
- type: BiologicalSurgeryData
# criticalThreshold: 30
# deadThreshold: 60
@@ -165,7 +159,6 @@
size: 6
compatibility: Biological
symmetry: Left
- type: BiologicalSurgeryData
# criticalThreshold: 45
# deadThreshold: 90
@@ -186,7 +179,6 @@
size: 6
compatibility: Biological
symmetry: Right
- type: BiologicalSurgeryData
# criticalThreshold: 45
# deadThreshold: 90
@@ -207,7 +199,6 @@
size: 2
compatibility: Biological
symmetry: Left
- type: BiologicalSurgeryData
# criticalThreshold: 30
# deadThreshold: 60
@@ -228,6 +219,5 @@
size: 2
compatibility: Biological
symmetry: Right
- type: BiologicalSurgeryData
# criticalThreshold: 30
# deadThreshold: 60

View File

@@ -240,7 +240,6 @@
- PillCanister
components:
- Hypospray
- SurgeryTool
- Radio
- type: ItemMapper
mapLayers:

View File

@@ -7,10 +7,6 @@
components:
- type: Sprite
netsync: false
- type: UserInterface
interfaces:
- key: enum.SurgeryUIKey.Key
type: SurgeryBoundUserInterface
# Cautery
@@ -20,9 +16,6 @@
parent: BaseToolSurgery
description: A surgical tool used to cauterize open wounds.
components:
- type: SurgeryTool
surgeryType: Cauterization
baseOperateTime: 3
- type: Sprite
sprite: Objects/Specific/Medical/Surgery/cautery.rsi
state: cautery
@@ -38,10 +31,6 @@
parent: BaseToolSurgery
description: A surgical drill for making holes into hard material.
components:
# - type: PowerCellSlot
- type: SurgeryTool
surgeryType: Drilling
baseOperateTime: 3
- type: Sprite
sprite: Objects/Specific/Medical/Surgery/drill.rsi
state: drill
@@ -66,9 +55,6 @@
- type: Utensil
types:
- Knife
- type: SurgeryTool
surgeryType: Incision
baseOperateTime: 5
- type: Sprite
sprite: Objects/Specific/Medical/Surgery/scalpel.rsi
state: scalpel
@@ -88,9 +74,6 @@
parent: Scalpel
description: A pointy piece of glass, abraded to an edge and wrapped in tape for a handle. # Could become a decent tool or weapon with right tool mods.
components:
- type: SurgeryTool
surgeryType: Incision
baseOperateTime: 8
- type: Sprite
state: shiv
- type: Item
@@ -102,9 +85,6 @@
parent: Scalpel
description: Made of more expensive materials, sharper and generally more reliable.
components:
- type: SurgeryTool
surgeryType: Incision
baseOperateTime: 4
- type: Sprite
state: advanced
- type: Item
@@ -116,10 +96,6 @@
parent: Scalpel
description: A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.
components:
# - type: PowerCellSlot
- type: SurgeryTool
surgeryType: Incision
baseOperateTime: 2
- type: Sprite
state: laser
- type: Item
@@ -133,29 +109,12 @@
parent: BaseToolSurgery
description: A surgical tool used to hold open incisions.
components:
- type: SurgeryTool
surgeryType: Retraction
baseOperateTime: 3
- type: Sprite
sprite: Objects/Specific/Medical/Surgery/scissors.rsi
state: retractor
- type: Item
sprite: Objects/Specific/Medical/Surgery/scissors.rsi
- type: ItemCooldown
# Would do this, but inhands don't change. Also doesn't work for SurgeryTool yet.
# - type: MultiTool
# tools:
# - behavior: VesselCompression
# state: hemostat
# useSound:
# path: /Audio/Items/jaws_pry.ogg
# changeSound:
# path: /Audio/Items/change_jaws.ogg
# - behavior: Setting
# state: setter
# useSound:
# changeSound:
# path: /Audio/Items/change_jaws.ogg
- type: entity
name: hemostat
@@ -163,8 +122,6 @@
parent: Retractor
description: A surgical tool used to compress blood vessels to prevent bleeding.
components:
- type: SurgeryTool
surgeryType: VesselCompression
- type: Sprite
state: hemostat
- type: Item
@@ -176,13 +133,6 @@
# parent: Retractor
# description: A surgical tool used for setting bones.
# components:
# - type: SurgeryTool
# surgeryType: Setting
# - type: Sprite
# state: setter
# - type: Item
# HeldPrefix: setter
# Saws
- type: entity
@@ -194,9 +144,6 @@
- type: Utensil
types:
- Knife
- type: SurgeryTool
surgeryType: Amputation
baseOperateTime: 6
- type: Sprite
sprite: Objects/Specific/Medical/Surgery/saw.rsi
state: saw
@@ -211,9 +158,6 @@
parent: Saw
description: A wicked serrated blade made of whatever nasty sharp things you could find. # It would make a pretty decent weapon, given there are more space for some tool mods too.
components:
- type: SurgeryTool
surgeryType: Amputation
baseOperateTime: 8
- type: Sprite
state: improv
- type: Item
@@ -231,10 +175,6 @@
parent: Saw
description: For heavy duty cutting.
components:
# - type: PowerCellSlot
- type: SurgeryTool
surgeryType: Amputation
baseOperateTime: 4
- type: Sprite
state: electric
- type: Item
@@ -252,10 +192,6 @@
parent: Saw
description: You think you can cut anything with it.
components:
# - type: PowerCellSlot
- type: SurgeryTool
surgeryType: Amputation
baseOperateTime: 2
- type: Sprite
state: advanced
- type: Item