Kill bobby 2.0 (#6023)
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@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Body.Events;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Surgery;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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@@ -16,7 +15,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Shared.Body.Components
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{
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[NetworkedComponent()]
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public abstract class SharedBodyPartComponent : Component, IBodyPartContainer
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public abstract class SharedBodyPartComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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@@ -30,7 +29,7 @@ namespace Content.Shared.Body.Components
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public IReadOnlyList<string> MechanismIds => _mechanismIds;
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[ViewVariables]
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private readonly HashSet<SharedMechanismComponent> _mechanisms = new();
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private readonly HashSet<MechanismComponent> _mechanisms = new();
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[ViewVariables]
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public SharedBodyComponent? Body
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@@ -58,12 +57,6 @@ namespace Content.Shared.Body.Components
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}
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}
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/// <summary>
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/// The string to show when displaying this part's name to players.
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/// </summary>
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[ViewVariables]
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public string DisplayName => Name;
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/// <summary>
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/// <see cref="BodyPartType"/> that this <see cref="IBodyPart"/> is considered
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/// to be.
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@@ -91,11 +84,11 @@ namespace Content.Shared.Body.Components
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/// </summary>
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[ViewVariables]
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[DataField("compatibility")]
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public BodyPartCompatibility Compatibility { get; private set; } = BodyPartCompatibility.Universal;
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public BodyPartCompatibility Compatibility = BodyPartCompatibility.Universal;
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// TODO BODY Mechanisms occupying different parts at the body level
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[ViewVariables]
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public IReadOnlyCollection<SharedMechanismComponent> Mechanisms => _mechanisms;
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public IReadOnlyCollection<MechanismComponent> Mechanisms => _mechanisms;
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// TODO BODY Replace with a simulation of organs
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/// <summary>
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@@ -104,16 +97,13 @@ namespace Content.Shared.Body.Components
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/// </summary>
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[ViewVariables]
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[DataField("vital")]
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public bool IsVital { get; private set; } = false;
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public bool IsVital = false;
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[ViewVariables]
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[DataField("symmetry")]
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public BodyPartSymmetry Symmetry { get; private set; } = BodyPartSymmetry.None;
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public BodyPartSymmetry Symmetry = BodyPartSymmetry.None;
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[ViewVariables]
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public ISurgeryData? SurgeryDataComponent => _entMan.GetComponentOrNull<ISurgeryData>(Owner);
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protected virtual void OnAddMechanism(SharedMechanismComponent mechanism)
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protected virtual void OnAddMechanism(MechanismComponent mechanism)
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{
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var prototypeId = _entMan.GetComponent<MetaDataComponent>(mechanism.Owner).EntityPrototype!.ID;
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@@ -128,7 +118,7 @@ namespace Content.Shared.Body.Components
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Dirty();
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}
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protected virtual void OnRemoveMechanism(SharedMechanismComponent mechanism)
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protected virtual void OnRemoveMechanism(MechanismComponent mechanism)
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{
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_mechanismIds.Remove(_entMan.GetComponent<MetaDataComponent>(mechanism.Owner).EntityPrototype!.ID);
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mechanism.Part = null;
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@@ -179,39 +169,13 @@ namespace Content.Shared.Body.Components
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}
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}
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public bool SurgeryCheck(SurgeryType surgery)
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public virtual bool CanAddMechanism(MechanismComponent mechanism)
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{
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return SurgeryDataComponent?.CheckSurgery(surgery) ?? false;
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}
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public bool AttemptSurgery(SurgeryType toolType, IBodyPartContainer target, ISurgeon surgeon, EntityUid performer)
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{
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DebugTools.AssertNotNull(toolType);
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DebugTools.AssertNotNull(target);
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DebugTools.AssertNotNull(surgeon);
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DebugTools.AssertNotNull(performer);
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return SurgeryDataComponent?.PerformSurgery(toolType, target, surgeon, performer) ?? false;
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}
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public bool CanAttachPart(SharedBodyPartComponent part)
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{
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DebugTools.AssertNotNull(part);
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return SurgeryDataComponent?.CanAttachBodyPart(part) ?? false;
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}
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public virtual bool CanAddMechanism(SharedMechanismComponent mechanism)
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{
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DebugTools.AssertNotNull(mechanism);
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return SurgeryDataComponent != null &&
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SizeUsed + mechanism.Size <= Size &&
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SurgeryDataComponent.CanAddMechanism(mechanism);
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return SizeUsed + mechanism.Size <= Size;
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}
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/// <summary>
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/// Tries to add a <see cref="SharedMechanismComponent"/> to this part.
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/// Tries to add a <see cref="MechanismComponent"/> to this part.
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/// </summary>
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/// <param name="mechanism">The mechanism to add.</param>
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/// <param name="force">
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@@ -220,7 +184,7 @@ namespace Content.Shared.Body.Components
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/// it was already added before.
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/// </param>
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/// <returns>true if added, false otherwise even if it was already added.</returns>
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public bool TryAddMechanism(SharedMechanismComponent mechanism, bool force = false)
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public bool TryAddMechanism(MechanismComponent mechanism, bool force = false)
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{
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DebugTools.AssertNotNull(mechanism);
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@@ -244,7 +208,7 @@ namespace Content.Shared.Body.Components
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/// </summary>
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/// <param name="mechanism">The mechanism to remove.</param>
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/// <returns>True if it was removed, false otherwise.</returns>
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public bool RemoveMechanism(SharedMechanismComponent mechanism)
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public bool RemoveMechanism(MechanismComponent mechanism)
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{
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DebugTools.AssertNotNull(mechanism);
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@@ -265,7 +229,7 @@ namespace Content.Shared.Body.Components
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/// <param name="mechanism">The mechanism to remove.</param>
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/// <param name="coordinates">The coordinates to drop it at.</param>
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/// <returns>True if it was removed, false otherwise.</returns>
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public bool RemoveMechanism(SharedMechanismComponent mechanism, EntityCoordinates coordinates)
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public bool RemoveMechanism(MechanismComponent mechanism, EntityCoordinates coordinates)
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{
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if (RemoveMechanism(mechanism))
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{
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@@ -277,7 +241,7 @@ namespace Content.Shared.Body.Components
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}
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/// <summary>
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/// Tries to destroy the given <see cref="SharedMechanismComponent"/> from
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/// Tries to destroy the given <see cref="MechanismComponent"/> from
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/// this part.
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/// The mechanism won't be deleted if it is not in this body part.
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/// </summary>
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@@ -285,7 +249,7 @@ namespace Content.Shared.Body.Components
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/// True if the mechanism was in this body part and destroyed,
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/// false otherwise.
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/// </returns>
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public bool DeleteMechanism(SharedMechanismComponent mechanism)
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public bool DeleteMechanism(MechanismComponent mechanism)
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{
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DebugTools.AssertNotNull(mechanism);
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@@ -344,7 +308,7 @@ namespace Content.Shared.Body.Components
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[Serializable, NetSerializable]
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public class BodyPartComponentState : ComponentState
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{
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[NonSerialized] private List<SharedMechanismComponent>? _mechanisms;
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[NonSerialized] private List<MechanismComponent>? _mechanisms;
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public readonly EntityUid[] MechanismIds;
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@@ -353,7 +317,7 @@ namespace Content.Shared.Body.Components
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MechanismIds = mechanismIds;
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}
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public List<SharedMechanismComponent> Mechanisms(IEntityManager? entityManager = null)
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public List<MechanismComponent> Mechanisms(IEntityManager? entityManager = null)
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{
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if (_mechanisms != null)
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{
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@@ -362,7 +326,7 @@ namespace Content.Shared.Body.Components
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IoCManager.Resolve(ref entityManager);
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var mechanisms = new List<SharedMechanismComponent>(MechanismIds.Length);
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var mechanisms = new List<MechanismComponent>(MechanismIds.Length);
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foreach (var id in MechanismIds)
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{
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@@ -371,7 +335,7 @@ namespace Content.Shared.Body.Components
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continue;
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}
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if (!entityManager.TryGetComponent(id, out SharedMechanismComponent? mechanism))
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if (!entityManager.TryGetComponent(id, out MechanismComponent? mechanism))
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{
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continue;
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}
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