HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -146,7 +146,7 @@ namespace Content.Shared.Stacks
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}
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// This is shit code until hands get fixed and give an easy way to enumerate over items, starting with the currently active item.
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foreach (var held in Hands.EnumerateHeld(user, hands))
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foreach (var held in Hands.EnumerateHeld((user, hands)))
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{
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TryMergeStacks(item, held, out _, donorStack: itemStack);
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