HandsSystem Refactor (#38438)

* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
Nemanja
2025-06-25 09:13:03 -04:00
committed by GitHub
parent 6cffa8aabe
commit 524725d378
79 changed files with 849 additions and 897 deletions

View File

@@ -5,7 +5,7 @@ using Content.Shared.Construction;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Maps;
using Content.Shared.Physics;
@@ -35,6 +35,7 @@ public sealed class RCDSystem : EntitySystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedChargesSystem _sharedCharges = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly TurfSystem _turf = default!;
@@ -296,11 +297,10 @@ public sealed class RCDSystem : EntitySystem
var uid = GetEntity(ev.NetEntity);
// Determine if player that send the message is carrying the specified RCD in their active hand
if (session.SenderSession.AttachedEntity == null)
if (session.SenderSession.AttachedEntity is not { } player)
return;
if (!TryComp<HandsComponent>(session.SenderSession.AttachedEntity, out var hands) ||
uid != hands.ActiveHand?.HeldEntity)
if (_hands.GetActiveItem(player) != uid)
return;
if (!TryComp<RCDComponent>(uid, out var rcd))