HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -459,7 +459,7 @@ public sealed class FoodSystem : EntitySystem
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var usedTypes = UtensilType.None;
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foreach (var item in _hands.EnumerateHeld(user, hands))
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foreach (var item in _hands.EnumerateHeld((user, hands)))
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{
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// Is utensil?
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if (!TryComp<UtensilComponent>(item, out var utensil))
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