HandsSystem Refactor (#38438)

* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
Nemanja
2025-06-25 09:13:03 -04:00
committed by GitHub
parent 6cffa8aabe
commit 524725d378
79 changed files with 849 additions and 897 deletions

View File

@@ -109,16 +109,12 @@ public sealed class PullingSystem : EntitySystem
// Try find hand that is doing this pull.
// and clear it.
foreach (var hand in component.Hands.Values)
foreach (var held in _handsSystem.EnumerateHeld((uid, component)))
{
if (hand.HeldEntity == null
|| !TryComp(hand.HeldEntity, out VirtualItemComponent? virtualItem)
|| virtualItem.BlockingEntity != args.PulledUid)
{
if (!TryComp(held, out VirtualItemComponent? virtualItem) || virtualItem.BlockingEntity != args.PulledUid)
continue;
}
_handsSystem.TryDrop(args.PullerUid, hand, handsComp: component);
_handsSystem.TryDrop((args.PullerUid, component), held);
break;
}
}